Fix minimap desync, old issue #10
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@ -16,8 +16,8 @@ function init()
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connect(g_game, {
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connect(g_game, {
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onGameStart = online,
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onGameStart = online,
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onGameEnd = offline,
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onGameEnd = offline,
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onForceWalk = center,
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})
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})
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connect(LocalPlayer, { onPositionChange = center })
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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@ -44,8 +44,8 @@ function terminate()
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disconnect(g_game, {
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disconnect(g_game, {
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onGameStart = online,
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onGameStart = online,
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onGameEnd = offline,
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onGameEnd = offline,
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onForceWalk = center,
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})
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})
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disconnect(LocalPlayer, { onPositionChange = center })
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if g_game.isOnline() then
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if g_game.isOnline() then
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saveMap()
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saveMap()
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