change bot protection

master
Eduardo Bart 13 years ago
parent 9909ffed35
commit f3c0260ea2

@ -6,6 +6,7 @@
[bart] create a class for reading binary files
[bart] rework lua/c++ logger
[bart] save lists on config manager
[bart] make protocol class compatible with old tibia protocols
== Graphics
[bart] use CoordsBuffer in font
@ -16,13 +17,15 @@
== Lua
[bart] make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
[bart] bind every global lua function in a static classes
[bart] bind every global lua function in static classes
== Platform
[bart] implement fullscreen, maximize and minsize for win32
[bart] port to MacOs and iphone
== UI
[bart] tab widgets
[bart] add anchors API
[bart] scrollbar
[bart] scrollable widgets
[bart] grid layout
@ -64,6 +67,7 @@
[bart] draw lights using shaders
[bart] chat with tabs
[bart] limit FPS in options
[baxnie] do lua game event calls from Game instead from GameProtocol
[baxnie] trade window
[baxnie] auto walk
[baxnie] hotkeys window

@ -28,9 +28,11 @@
LuaInterface g_lua;
LuaInterface::LuaInterface() :
L(NULL), m_weakTableRef(0)
LuaInterface::LuaInterface()
{
L = nullptr;
m_cppCallbackDepth = 0;
m_weakTableRef = 0;
}
LuaInterface::~LuaInterface()
@ -529,7 +531,9 @@ int LuaInterface::luaCppFunctionCallback(lua_State* L)
// do the call
try {
g_lua.m_cppCallbackDepth++;
numRets = (*(funcPtr->get()))(&g_lua);
g_lua.m_cppCallbackDepth--;
assert(numRets == g_lua.stackSize());
} catch(LuaException &e) {
logError("lua cpp callback failed: ", e.what());

@ -181,6 +181,8 @@ public:
template<typename R, typename... T>
R callGlobalField(const std::string& global, const std::string& field, const T&... args);
bool isInCppCallback() { return m_cppCallbackDepth != 0; }
private:
/// Load scripts requested by lua 'require'
static int luaScriptLoader(lua_State* L);
@ -311,6 +313,7 @@ public:
private:
lua_State* L;
int m_weakTableRef;
int m_cppCallbackDepth;
};
extern LuaInterface g_lua;

@ -785,6 +785,15 @@ void UIWidget::applyStyle(const OTMLNodePtr& styleNode)
m_loadingStyle = true;
onStyleApply(styleNode->tag(), styleNode);
callLuaField("onStyleApply", styleNode->tag(), styleNode);
if(m_firstOnStyle) {
callLuaField("onSetup");
// always focus new child
if(isFocusable() && isExplicitlyVisible() && isExplicitlyEnabled())
focus();
}
m_firstOnStyle = false;
m_loadingStyle = false;
} catch(Exception& e) {
logError("Failed to apply style to widget '", m_id, "' style: ", e.what());
@ -1156,15 +1165,6 @@ void UIWidget::onStyleApply(const std::string& styleName, const OTMLNodePtr& sty
luaSetField(fieldName);
}
}
if(m_firstOnStyle) {
callLuaField("onSetup");
// always focus new child
if(isFocusable() && isExplicitlyVisible() && isExplicitlyEnabled())
focus();
}
m_firstOnStyle = false;
}
void UIWidget::onGeometryChange(const Rect& oldRect, const Rect& newRect)

@ -106,7 +106,7 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
void Game::walk(Otc::Direction direction)
{
if(!m_online || !m_localPlayer->canWalk(direction) || (!g_ui.isOnInputEvent() && m_localPlayer->getNextWalkDirection() == Otc::InvalidDirection))
if(!m_online || !m_localPlayer->canWalk(direction) || !checkBotProtection())
return;
cancelFollow();
@ -164,7 +164,7 @@ void Game::turn(Otc::Direction direction)
void Game::look(const ThingPtr& thing)
{
if(!m_online || !thing || !g_ui.isOnInputEvent())
if(!m_online || !thing || !checkBotProtection())
return;
int stackpos = getThingStackpos(thing);
@ -174,7 +174,7 @@ void Game::look(const ThingPtr& thing)
void Game::use(const ThingPtr& thing)
{
if(!m_online || !thing || !g_ui.isOnInputEvent())
if(!m_online || !thing || !checkBotProtection())
return;
int stackpos = getThingStackpos(thing);
@ -184,7 +184,7 @@ void Game::use(const ThingPtr& thing)
void Game::attack(const CreaturePtr& creature)
{
if(!m_online || !creature || !g_ui.isOnInputEvent())
if(!m_online || !creature || !checkBotProtection())
return;
if(m_attackingCreature)
@ -215,7 +215,7 @@ void Game::onAttackCancelled()
void Game::follow(const CreaturePtr& creature)
{
if(!m_online || !creature || !g_ui.isOnInputEvent())
if(!m_online || !creature || !checkBotProtection())
return;
if(m_followingCreature)
@ -238,7 +238,7 @@ void Game::cancelFollow()
void Game::rotate(const ThingPtr& thing)
{
if(!m_online || !thing || !g_ui.isOnInputEvent())
if(!m_online || !thing || !checkBotProtection())
return;
int stackpos = getThingStackpos(thing);
@ -260,7 +260,7 @@ int Game::getThingStackpos(const ThingPtr& thing)
void Game::talkChannel(int channelType, int channelId, const std::string& message)
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendTalk(channelType, channelId, "", message);
@ -268,7 +268,7 @@ void Game::talkChannel(int channelType, int channelId, const std::string& messag
void Game::talkPrivate(int channelType, const std::string& receiver, const std::string& message)
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendTalk(channelType, 0, receiver, message);
@ -276,7 +276,7 @@ void Game::talkPrivate(int channelType, const std::string& receiver, const std::
void Game::inviteToParty(int creatureId)
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendInviteToParty(creatureId);
@ -284,7 +284,7 @@ void Game::inviteToParty(int creatureId)
void Game::openOutfitWindow()
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendGetOutfit();
@ -292,7 +292,7 @@ void Game::openOutfitWindow()
void Game::setOutfit(const Outfit& outfit)
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendSetOutfit(outfit);
@ -300,7 +300,7 @@ void Game::setOutfit(const Outfit& outfit)
void Game::addVip(const std::string& name)
{
if(!m_online || name.empty() || !g_ui.isOnInputEvent())
if(!m_online || name.empty() || !checkBotProtection())
return;
m_protocolGame->sendAddVip(name);
@ -308,8 +308,19 @@ void Game::addVip(const std::string& name)
void Game::removeVip(int playerId)
{
if(!m_online || !g_ui.isOnInputEvent())
if(!m_online || !checkBotProtection())
return;
m_protocolGame->sendRemoveVip(playerId);
}
bool Game::checkBotProtection()
{
#ifndef DISABLE_BOT_PROTECTION
if(g_lua.isInCppCallback() && !g_ui.isOnInputEvent()) {
logError("cought a lua call to a bot protected game function, the call was canceled");
return false;
}
#endif
return true;
}

@ -65,6 +65,8 @@ public:
int getThingStackpos(const ThingPtr& thing);
void onAttackCancelled();
bool checkBotProtection();
CreaturePtr getAttackingCreature() { return m_attackingCreature; }
CreaturePtr getFollowingCreature() { return m_followingCreature; }

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