Buffer condition/cooldown icons on module init
* This should hopefully avoid some lag with slow hdd computers
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@ -6,7 +6,7 @@ local ProgressCallback = {
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cooldownWindow = nil
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cooldownButton = nil
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contentsPanel = nil
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spellCooldownPanel = nil
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cooldownPanel = nil
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lastPlayer = nil
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function init()
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@ -23,7 +23,13 @@ function init()
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cooldownWindow:setup()
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contentsPanel = cooldownWindow:getChildById('contentsPanel')
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spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
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cooldownPanel = contentsPanel:getChildById('cooldownPanel')
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-- load cooldown icons
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local iconIds = Spells.getSpellIconIds()
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for k,id in pairs(iconIds) do
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loadIcon(id):destroy()
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end
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if g_game.isOnline() then
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online()
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@ -39,6 +45,24 @@ function terminate()
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cooldownButton:destroy()
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end
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function loadIcon(iconId)
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local spell, profile, spellName = Spells.getSpellByIcon(iconId)
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if not spellName then return end
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clientIconId = Spells.getClientId(spellName)
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if not clientIconId then return end
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local icon = cooldownPanel:getChildById(iconId)
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if not icon then
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icon = g_ui.createWidget('SpellIcon')
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icon:setId(iconId)
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end
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icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
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icon:setImageClip(Spells.getImageClip(clientIconId, profile))
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return icon
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end
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function onMiniWindowClose()
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cooldownButton:setOn(false)
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end
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@ -68,7 +92,7 @@ function online()
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end
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function refresh()
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spellCooldownPanel:destroyChildren()
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cooldownPanel:destroyChildren()
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end
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function removeCooldown(progressRect)
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@ -117,24 +141,16 @@ function updateCooldown(progressRect, interval)
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end
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function onSpellCooldown(iconId, duration)
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local spell, profile, spellName = Spells.getSpellByIcon(iconId)
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if not spellName then return end
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clientIconId = Spells.getClientId(spellName)
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if not clientIconId then return end
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local icon = spellCooldownPanel:getChildById(spellName)
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local icon = loadIcon(iconId)
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if not icon then
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icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
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icon:setId(spellName)
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return
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end
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icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
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icon:setImageClip(Spells.getImageClip(clientIconId, profile))
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icon:setParent(cooldownPanel)
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local progressRect = icon:getChildById(spellName)
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local progressRect = icon:getChildById(iconId)
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if not progressRect then
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progressRect = g_ui.createWidget('SpellProgressRect', icon)
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progressRect:setId(spellName)
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progressRect:setId(iconId)
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progressRect.icon = icon
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progressRect:fill('parent')
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else
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@ -87,7 +87,7 @@ MiniWindow
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!tooltip: tr('Special')
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Panel
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id: spellCooldownPanel
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id: cooldownPanel
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layout:
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type: horizontalBox
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height: 30
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@ -98,4 +98,3 @@ MiniWindow
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anchors.right: parent.right
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background-color: #ffffff11
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@ -48,6 +48,11 @@ function init()
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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-- load condition icons
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for k,v in pairs(Icons) do
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loadIcon(k):destroy()
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end
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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@ -92,11 +97,17 @@ function toggleIcon(bitChanged)
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if icon then
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icon:destroy()
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else
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icon = g_ui.createWidget('ConditionWidget', content)
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icon = loadIcon(bitChanged)
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icon:setParent(content)
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end
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end
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function loadIcon(bitChanged)
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local icon = g_ui.createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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end
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return icon
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end
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function offline()
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@ -361,6 +361,16 @@ function Spells.getSpellByIcon(iconId)
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return nil
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end
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function Spells.getSpellIconIds()
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local ids = {}
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for profile,data in pairs(SpellInfo) do
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for k,spell in pairs(data) do
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table.insert(ids, spell.id)
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end
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end
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return ids
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end
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function Spells.getSpellProfileByWords(words)
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for profile,data in pairs(SpellInfo) do
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for k,spell in pairs(data) do
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