Navigation for large tab amounts, closes #211
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@ -16,6 +16,24 @@ local function updateMargins(tabBar, ignored)
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end
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end
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local function updateNavigation(tabBar)
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if prevNavigation then
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if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
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prevNavigation:enable()
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else
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prevNavigation:disable()
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end
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end
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if nextNavigation then
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if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
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nextNavigation:enable()
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else
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nextNavigation:disable()
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end
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end
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end
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local function updateIndexes(tabBar, tab, xoff)
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local tabs = tabBar.tabs
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local currentMargin = 0
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@ -33,10 +51,11 @@ local function updateIndexes(tabBar, tab, xoff)
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table.remove(tabs, table.find(tabs, tab))
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table.insert(tabs, newIndex, tab)
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end
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updateNavigation(tabBar)
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end
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local function getMaxMargin(tabBar, tab)
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if #tabBar.tabs == 0 then return end
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if #tabBar.tabs == 0 then return 0 end
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local maxMargin = 0
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for i = 1, #tabBar.tabs do
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@ -44,7 +63,91 @@ local function getMaxMargin(tabBar, tab)
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maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
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end
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end
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return maxMargin + tabBar.tabSpacing * (#tabBar.tabs- 1)
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return maxMargin + tabBar.tabSpacing * (#tabBar.tabs - 1)
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end
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local function updateTabs(tabBar)
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if #tabBar.postTabs > 0 then
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local i = 1
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while i <= #tabBar.postTabs do
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local tab = tabBar.postTabs[i]
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if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
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break
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end
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table.remove(tabBar.postTabs, i)
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table.insert(tabBar.tabs, tab)
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tab:setVisible(true)
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end
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end
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if #tabBar.preTabs > 0 then
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for i = #tabBar.preTabs, 1, -1 do
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local tab = tabBar.preTabs[i]
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if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
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break
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end
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table.remove(tabBar.preTabs, i)
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table.insert(tabBar.tabs, 1, tab)
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tab:setVisible(true)
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end
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end
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updateNavigation(tabBar)
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updateMargins(tabBar)
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if not tabBar.currentTab and #tabBar.tabs > 0 then
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tabBar:selectTab(tabBar.tabs[1])
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end
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end
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local function hideTabs(tabBar, fromBack, toArray, width)
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while #tabBar.tabs > 0 and getMaxMargin(tabBar) + width > tabBar:getWidth() do
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local index = fromBack and #tabBar.tabs or 1
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local tab = tabBar.tabs[index]
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table.remove(tabBar.tabs, index)
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if fromBack then
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table.insert(toArray, 1, tab)
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else
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table.insert(toArray, tab)
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end
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if tabBar.currentTab == tab then
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if #tabBar.tabs > 0 then
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tabBar:selectTab(tabBar.tabs[#tabBar.tabs])
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else
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tabBar.currentTab:setChecked(false)
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tabBar.currentTab = nil
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end
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end
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tab:setVisible(false)
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end
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end
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local function showPreTab(tabBar)
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if #tabBar.preTabs == 0 then
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return nil
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end
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local tmpTab = tabBar.preTabs[#tabBar.preTabs]
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hideTabs(tabBar, true, tabBar.postTabs, tmpTab:getWidth())
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table.remove(tabBar.preTabs, #tabBar.preTabs)
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table.insert(tabBar.tabs, 1, tmpTab)
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tmpTab:setVisible(true)
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return tmpTab
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end
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local function showPostTab(tabBar)
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if #tabBar.postTabs == 0 then
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return nil
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end
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local tmpTab = tabBar.postTabs[1]
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hideTabs(tabBar, false, tabBar.preTabs, tmpTab:getWidth())
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table.remove(tabBar.postTabs, 1)
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table.insert(tabBar.tabs, tmpTab)
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tmpTab:setVisible(true)
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return tmpTab
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end
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local function onTabMousePress(tab, mousePos, mouseButton)
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@ -104,6 +207,14 @@ function UIMoveableTabBar.create()
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tabbar.selected = nil -- dragged tab
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tabbar.tabSpacing = 0
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tabbar.tabsMoveable = false
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tabbar.preTabs = {}
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tabbar.postTabs = {}
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tabbar.prevNavigation = nil
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tabbar.nextNavigation = nil
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tabbar.onGeometryChange = function()
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hideTabs(tabbar, true, tabbar.postTabs, 0)
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updateTabs(tabbar)
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end
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return tabbar
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end
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@ -141,18 +252,26 @@ function UIMoveableTabBar:addTab(text, panel, menuCallback)
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tab.onDragMove = onTabDragMove
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tab.onDestroy = function() tab.tabPanel:destroy() end
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table.insert(self.tabs, tab)
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if #self.tabs == 1 then
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if #self.tabs == 0 then
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self:selectTab(tab)
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tab:setMarginLeft(0)
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table.insert(self.tabs, tab)
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else
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local newMargin = self.tabSpacing * (#self.tabs - 1)
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for i = 1, #self.tabs - 1 do
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local newMargin = self.tabSpacing * #self.tabs
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for i = 1, #self.tabs do
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newMargin = newMargin + self.tabs[i]:getWidth()
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end
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tab:setMarginLeft(newMargin)
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hideTabs(self, true, self.postTabs, tab:getWidth())
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table.insert(self.tabs, tab)
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if #self.tabs == 1 then
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self:selectTab(tab)
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end
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updateMargins(self)
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end
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updateNavigation(self)
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return tab
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end
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@ -183,17 +302,33 @@ function UIMoveableTabBar:onStyleApply(styleName, styleNode)
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end
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function UIMoveableTabBar:removeTab(tab)
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local index = table.find(self.tabs, tab)
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if index == nil then return end
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local tabTables = {self.tabs, self.preTabs, self.postTabs}
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local index = nil
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local tabTable = nil
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for i = 1, #tabTables do
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index = table.find(tabTables[i], tab)
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if index ~= nil then
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tabTable = tabTables[i]
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break
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end
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end
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if tabTable == nil then
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return
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end
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if self.currentTab == tab then
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self:selectPrevTab()
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if #self.tabs == 1 then
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self.currentTab = nil
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end
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end
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table.remove(self.tabs, index)
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table.remove(tabTable, index)
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if tab.blinkEvent then
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removeEvent(tab.blinkEvent)
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end
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tab:destroy()
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updateMargins(self)
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updateTabs(self)
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end
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function UIMoveableTabBar:getTab(text)
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@ -202,6 +337,16 @@ function UIMoveableTabBar:getTab(text)
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return tab
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end
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end
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for k,tab in pairs(self.preTabs) do
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if tab:getText():lower() == text:lower() then
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return tab
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end
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end
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for k,tab in pairs(self.postTabs) do
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if tab:getText():lower() == text:lower() then
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return tab
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end
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end
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end
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function UIMoveableTabBar:selectTab(tab)
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@ -226,23 +371,62 @@ function UIMoveableTabBar:selectTab(tab)
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local parent = tab:getParent()
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parent:focusChild(tab, MouseFocusReason)
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updateNavigation(self)
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end
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function UIMoveableTabBar:selectNextTab()
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if self.currentTab == nil then return end
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if self.currentTab == nil then
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return
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end
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local index = table.find(self.tabs, self.currentTab)
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if index == nil then return end
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local nextTab = self.tabs[index + 1] or self.tabs[1]
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if not nextTab then return end
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if index == nil then
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return
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end
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local newIndex = index + 1
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if newIndex > #self.tabs then
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if #self.postTabs > 0 then
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local widget = showPostTab(self)
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self:selectTab(widget)
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updateTabs(self)
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end
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return
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end
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local nextTab = self.tabs[newIndex]
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if not nextTab then
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return
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end
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self:selectTab(nextTab)
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end
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function UIMoveableTabBar:selectPrevTab()
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if self.currentTab == nil then return end
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if self.currentTab == nil then
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return
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end
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local index = table.find(self.tabs, self.currentTab)
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if index == nil then return end
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local prevTab = self.tabs[index - 1] or self.tabs[#self.tabs]
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if not prevTab then return end
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if index == nil then
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return
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end
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local newIndex = index - 1
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if newIndex <= 0 then
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if #self.preTabs > 0 then
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local widget = showPreTab(self)
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self:selectTab(widget)
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updateTabs(self)
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end
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return
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end
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local prevTab = self.tabs[newIndex]
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if not prevTab then
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return
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end
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self:selectTab(prevTab)
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end
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@ -265,3 +449,16 @@ end
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function UIMoveableTabBar:getCurrentTab()
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return self.currentTab
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end
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function UIMoveableTabBar:setNavigation(prevButton, nextButton)
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prevNavigation = prevButton
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nextNavigation = nextButton
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if prevNavigation then
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prevNavigation.onClick = function() self:selectPrevTab() end
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end
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if nextNavigation then
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nextNavigation.onClick = function() self:selectNextTab() end
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end
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updateNavigation(self)
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end
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@ -124,9 +124,6 @@ function init()
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return true
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end
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defaultTab = addTab(tr('Default'), true)
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serverTab = addTab(tr('Server Log'), false)
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g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
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g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
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g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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@ -135,8 +132,7 @@ function init()
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g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
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-- apply buttom functions after loaded
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consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
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consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
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consoleTabBar:setNavigation(consolePanel:getChildById('prevChannelButton'), consolePanel:getChildById('nextChannelButton'))
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consoleTabBar.onTabChange = onTabChange
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-- tibia like hotkeys
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@ -146,6 +142,10 @@ function init()
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consoleToggleChat = consolePanel:getChildById('toggleChat')
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load()
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if g_game.isOnline() then
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online()
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end
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end
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function toggleChat()
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@ -287,8 +287,8 @@ function clear()
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end
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channels = {}
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defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
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serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
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consoleTabBar:removeTab(defaultTab)
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consoleTabBar:removeTab(serverTab)
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local npcTab = consoleTabBar:getTab('NPCs')
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if npcTab then
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@ -1233,6 +1233,9 @@ function onClickIgnoreButton()
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end
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function online()
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defaultTab = addTab(tr('Default'), true)
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serverTab = addTab(tr('Server Log'), false)
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if g_game.getProtocolVersion() < 862 then
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g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
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end
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@ -80,6 +80,7 @@ Panel
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anchors.right: next.left
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margin-left: 5
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margin-top: 3
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margin-right: 5
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moveable: true
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TabButton
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