just fixes
* clean map when relogging * fix otclientrc.lua reloading * fix game disconnection messagebox * fix animated texture
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@ -1,7 +1,7 @@
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Client = {}
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function Client.reloadScripts()
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dofile 'otclientrc.lua'
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dofile '/otclientrc'
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reloadModules()
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TextMessage.displayEventAdvance('All modules and scripts were reloaded.')
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print('All modules and scripts were reloaded.')
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@ -4,6 +4,7 @@ CharacterList = { }
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local charactersWindow
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local loadBox
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local characterList
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local errorBox
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-- private functions
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local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers)
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@ -54,14 +55,20 @@ end
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function onGameLoginError(message)
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CharacterList.destroyLoadBox()
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local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
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errorBox.onOk = CharacterList.showAgain
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errorBox = displayErrorBox("Login Error", "Login error: " .. message)
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errorBox.onOk = function()
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errorBox = nil
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CharacterList.showAgain()
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end
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end
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function onGameConnectionError(message)
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CharacterList.destroyLoadBox()
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local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
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errorBox.onOk = CharacterList.showAgain
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errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
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errorBox.onOk = function()
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errorBox = nil
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CharacterList.showAgain()
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end
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end
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-- public functions
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@ -137,7 +144,7 @@ function CharacterList.destroy()
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end
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function CharacterList.show()
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if not loadBox then
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if not loadBox and not errorBox then
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charactersWindow:show()
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charactersWindow:raise()
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charactersWindow:focus()
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@ -70,6 +70,6 @@ void AnimatedTexture::processAnimation()
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AnimatedTexturePtr self = asAnimatedTexture();
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// continue to animate only if something still referencing this texture
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if(self.use_count() > 2)
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if(self.use_count() > 1)
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g_eventDispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]);
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}
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@ -55,6 +55,7 @@ Creature::Creature() : Thing()
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m_emblem = Otc::EmblemNone;
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m_shieldBlink = false;
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m_showShieldTexture = true;
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m_removed = false;
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m_informationFont = g_fonts.getFont("verdana-11px-rounded");
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}
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@ -59,6 +59,7 @@ public:
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void setShieldTexture(const std::string& filename, bool blink);
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void setEmblemTexture(const std::string& filename);
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void setPassable(bool passable) { m_passable = passable; }
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void setRemoved(bool removed) { m_removed = removed; }
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void addTimedSquare(uint8 color);
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void removeTimedSquare() { m_showTimedSquare = false; }
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@ -88,6 +89,7 @@ public:
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virtual void stopWalk();
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bool isWalking() { return m_walking; }
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bool isRemoved() { return m_removed; }
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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@ -120,6 +122,7 @@ protected:
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Color m_staticSquareColor;
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bool m_showTimedSquare;
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bool m_showStaticSquare;
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bool m_removed;
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FontPtr m_informationFont;
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Color m_informationColor;
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@ -115,6 +115,9 @@ void Game::processGameEnd()
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// reset game state
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resetGameStates();
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// clean map creatures
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g_map.cleanDynamicThings();
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}
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void Game::processLogin()
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@ -336,7 +339,7 @@ void Game::forceLogout()
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if(!isOnline())
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return;
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//m_protocolGame->sendLogout();
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m_protocolGame->sendLogout();
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processDisconnect();
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}
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@ -109,8 +109,18 @@ void Map::save()
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void Map::clean()
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{
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cleanDynamicThings();
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m_tiles.clear();
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m_knownCreatures.clear();
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}
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void Map::cleanDynamicThings()
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{
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for(const auto& pair : m_knownCreatures) {
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const CreaturePtr& creature = pair.second;
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removeThing(creature);
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creature->setRemoved(true);
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}
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for(int i=0;i<=Otc::MAX_Z;++i)
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m_floorMissiles[i].clear();
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m_animatedTexts.clear();
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@ -261,6 +271,8 @@ void Map::removeCreatureById(uint32 id)
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{
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if(id == 0)
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return;
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if(CreaturePtr creature = m_knownCreatures[id])
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creature->setRemoved(true);
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m_knownCreatures.erase(id);
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}
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@ -37,6 +37,7 @@ public:
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void load();
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void save();
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void clean();
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void cleanDynamicThings();
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// thing related
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void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
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@ -100,6 +100,8 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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if(drawFlags & Otc::DrawCreatures) {
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if(animate) {
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for(const CreaturePtr& creature : m_walkingCreatures) {
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if(creature->isRemoved())
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continue;
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creature->draw(Point(dest.x + ((creature->getPosition().x - m_position.x)*Otc::TILE_PIXELS - m_drawElevation)*scaleFactor,
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dest.y + ((creature->getPosition().y - m_position.y)*Otc::TILE_PIXELS - m_drawElevation)*scaleFactor), scaleFactor, animate);
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