particles from file

master
Henrique Santiago 13 years ago
parent 24022317be
commit f67770ed00

@ -143,8 +143,9 @@ SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/borderimage.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlessystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
@ -180,4 +181,4 @@ SET(framework_SOURCES ${framework_SOURCES}
# framework third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
)
)

@ -31,7 +31,7 @@
#include <framework/ui/uimanager.h>
#include <framework/ui/uiwidget.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/particlesmanager.h>
#include <framework/graphics/particlemanager.h>
#include <framework/graphics/painter.h>
#include <framework/luascript/luainterface.h>
@ -209,7 +209,7 @@ void Application::poll()
// poll application genareted events
g_dispatcher.poll();
g_particlesManager.update();
g_particleManager.update();
}
void Application::render()
@ -217,7 +217,7 @@ void Application::render()
// everything is rendered by UI components
g_ui.render();
g_particlesManager.render();
g_particleManager.render();
}
void Application::resize(const Size& size)

@ -0,0 +1,38 @@
#include "particlemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/otml/otml.h>
ParticleManager g_particleManager;
bool ParticleManager::load(const std::string& filename)
{
if(!g_resources.fileExists(filename))
return false;
try {
OTMLDocumentPtr doc = OTMLDocument::parse(filename);
for(const OTMLNodePtr& node : doc->children()) {
if(node->tag() == "ParticleSystem") {
ParticleSystemPtr particleSystem = ParticleSystemPtr(new ParticleSystem);
particleSystem->load(node);
m_particlesSystems.push_back(particleSystem);
}
}
return true;
} catch(Exception& e) {
logError("could not load particles: ", e.what());
return false;
}
}
void ParticleManager::render()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
(*it)->render();
}
void ParticleManager::update()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
(*it)->update();
}

@ -0,0 +1,41 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PARTICLEMANAGER_H
#define PARTICLEMANAGER_H
#include "particlesystem.h"
class ParticleManager {
public:
bool load(const std::string& filename);
void render();
void update();
private:
std::list<ParticleSystemPtr> m_particlesSystems;
};
extern ParticleManager g_particleManager;
#endif

@ -1,39 +0,0 @@
#include "particlesmanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/otml/otml.h>
ParticlesManager g_particlesManager;
bool ParticlesManager::load(const std::string& filename)
{
if(!g_resources.fileExists(filename))
return false;
try {
OTMLDocumentPtr doc = OTMLDocument::parse(filename);
//for(const OTMLNodePtr& child : doc->children())
//m_confsMap[child->tag()] = child->value();
return true;
} catch(Exception& e) {
logError("could not load configurations: ", e.what());
return false;
}
}
void ParticlesManager::add(ParticlesSystem particleSystem)
{
// check it has emitters
m_particlesSystems.push_back(particleSystem);
}
void ParticlesManager::render()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
(*it).render();
}
void ParticlesManager::update()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
(*it).update();
}

@ -1,16 +0,0 @@
#include "particlessystem.h"
class ParticlesManager {
public:
bool load(const std::string& filename);
void add(ParticlesSystem particleSystem);
void render();
void update();
private:
std::list<ParticlesSystem> m_particlesSystems;
};
extern ParticlesManager g_particlesManager;

@ -1,161 +0,0 @@
#include "particlessystem.h"
#include "graphics.h"
#include <framework/core/clock.h>
#include <framework/graphics/texturemanager.h>
#include <framework/util/tools.h>
Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture)
{
m_rect = rect;
m_ix = rect.x(); m_iy = rect.y();
m_vx = vx; m_vy = vy;
m_ax = ax; m_ay = ay;
m_color = color;
m_texture = texture;
m_duration = duration;
m_startTicks = g_clock.ticks();
m_finished = false;
}
Particle::~Particle()
{
//dump << "deleted";
}
void Particle::render()
{
g_painter.setColor(m_color);
if(!m_texture)
g_painter.drawFilledRect(m_rect);
else {
//g_painter.setCompositionMode(Painter::CompositionMode_AdditiveSource);
g_painter.drawTexturedRect(m_rect, m_texture);
//g_painter.setCompositionMode(Painter::CompositionMode_SourceOver);
}
}
void Particle::update()
{
ticks_t t = g_clock.ticks() - m_startTicks;
// check if finished
if(m_duration >= 0 && t > m_duration * 1000) {
m_finished = true;
return;
}
//update position
m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / (2.0 * 1000 * 1000)),
m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / (2.0 * 1000 * 1000)));
}
ParticleEmitter::ParticleEmitter(const Point& position, float duration, float burstRate, float burstCount)
{
m_position = position;
m_duration = duration;
m_burstRate = burstRate; m_burstCount = burstCount;
m_currentBurst = 0;
m_startTicks = g_clock.ticks();
m_finished = false;
// particles default configuration. (make them reasonable for user detect missing properties on scripts)
m_pPositionMinRadius = 0; m_pPositionMaxRadius = 3;
m_pPositionMinAngle = -Fw::pi; m_pPositionMaxAngle = Fw::pi;
m_pMinSize = Size(32, 32); m_pMaxSize = Size(32, 32);
m_pMinDuration = 0; m_pMaxDuration = 10;
m_pMinVelocity = 32; m_pMaxVelocity = 64;
m_pMinVelocityAngle = -Fw::pi; m_pMaxVelocityAngle = Fw::pi;
m_pMinAcceleration = 32; m_pMaxAcceleration = 64;
m_pMinAccelerationAngle = -Fw::pi; m_pMaxAccelerationAngle = Fw::pi;
m_pColor = Color(255, 0, 0, 128);
m_pTexture = nullptr;
}
void ParticleEmitter::render()
{
for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
(*it)->render();
}
void ParticleEmitter::update()
{
ticks_t elapsedTicks = g_clock.ticks() - m_startTicks;
// check if finished
if(m_duration >= 0 && elapsedTicks > m_duration * 1000) {
m_finished = true;
return;
}
// update particles
for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it);
continue;
}
particle->update();
++it;
}
// create some particles
m_pTexture = g_textures.getTexture("circle2.png"); // remove this, 'll be parsed on loader
int currentBurst = elapsedTicks / 1000.0 / m_burstRate + 1;
for(int b = m_currentBurst; b < currentBurst; ++b) {
// every burst created at same position.
float pRadius = Fw::randomRange(m_pPositionMinRadius, m_pPositionMaxRadius);
float pAngle = Fw::randomRange(m_pPositionMinAngle, m_pPositionMaxAngle);
Point pPosition = Point(pRadius * cos(pAngle), pRadius * sin(pAngle));
for(int p = 0; p < m_burstCount; ++p) {
Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
// particles initial velocity
float pVelocity = Fw::randomRange(m_pMinVelocity, m_pMaxVelocity);
float pVelocityAngle = Fw::randomRange(m_pMinVelocityAngle, m_pMaxVelocityAngle);
// particles initial acceleration
float pAcceleration = Fw::randomRange(m_pMinAcceleration, m_pMaxAcceleration);
float pAccelerationAngle = Fw::randomRange(m_pMinAccelerationAngle, m_pMaxAccelerationAngle);
m_particles.push_back(ParticlePtr(new Particle(Rect(m_position + pPosition, pSize),
pVelocity * cos(pVelocityAngle), pVelocity * sin(pVelocityAngle),
pAcceleration * cos(pAccelerationAngle), pAcceleration * sin(pAccelerationAngle),
pDuration, m_pColor, m_pTexture)));
}
}
m_currentBurst = currentBurst;
}
void ParticlesSystem::add(const ParticleEmitterPtr& emitter)
{
m_emitters.push_back(emitter);
}
void ParticlesSystem::render()
{
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
(*it)->render();
}
void ParticlesSystem::update()
{
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
const ParticleEmitterPtr& emitter = *it;
if(emitter->hasFinished()) {
it = m_emitters.erase(it);
continue;
}
emitter->update();
++it;
}
}

@ -1,97 +0,0 @@
#include <framework/global.h>
#include <framework/graphics/texture.h>
class Particle {
public:
Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr);
~Particle();
void render();
void update();
bool hasFinished() { return m_finished; }
private:
Rect m_rect;
Color m_color;
TexturePtr m_texture;
int m_ix, m_iy;
PointF m_s0, m_v, m_a;
float m_vx, m_vy;
float m_ax, m_ay;
float m_duration;
ticks_t m_startTicks;
bool m_finished;
};
typedef std::shared_ptr<Particle> ParticlePtr;
class ParticleEmitter {
public:
ParticleEmitter(const Point& position, float duration, float burstRate, float burstCount);
void render();
void update();
bool hasFinished() { return m_finished; }
private:
// self related
Point m_position;
int m_duration;
ticks_t m_startTicks;
bool m_finished;
float m_burstRate, m_burstCount;
int m_currentBurst;
std::list<ParticlePtr> m_particles;
// particles size
Size m_pMinSize, m_pMaxSize;
// particles initial position related to emitter position
float m_pPositionMinRadius, m_pPositionMaxRadius;
float m_pPositionMinAngle, m_pPositionMaxAngle;
// particles initial velocity
float m_pMinVelocity, m_pMaxVelocity;
float m_pMinVelocityAngle, m_pMaxVelocityAngle;
// particles initial acceleration
float m_pMinAcceleration, m_pMaxAcceleration;
float m_pMinAccelerationAngle, m_pMaxAccelerationAngle;
// particles duration
float m_pMinDuration, m_pMaxDuration;
// visual ralated
Color m_pColor;
TexturePtr m_pTexture;
};
typedef std::shared_ptr<ParticleEmitter> ParticleEmitterPtr;
class Affector {
public:
virtual void update() {}
};
class Gravity270Affector : public Affector {
public:
void update() {
// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
}
};
class ParticlesSystem {
public:
void add(const ParticleEmitterPtr& emitter);
void render();
void update();
private:
std::list<ParticleEmitterPtr> m_emitters;
std::list<Affector> m_affectors;
};

@ -0,0 +1,32 @@
#include "particlesystem.h"
bool ParticleSystem::load(const OTMLNodePtr& node)
{
for(const OTMLNodePtr& childNode : node->children()) {
if(childNode->tag() == "Emitter") {
ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter);
emitter->load(childNode);
m_emitters.push_back(emitter);
}
}
return true;
}
void ParticleSystem::render()
{
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
(*it)->render();
}
void ParticleSystem::update()
{
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
const ParticleEmitterPtr& emitter = *it;
if(emitter->hasFinished()) {
it = m_emitters.erase(it);
continue;
}
emitter->update();
++it;
}
}

@ -0,0 +1,53 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PARTICLESYSTEM_H
#define PARTICLESYSTEM_H
#include "particleemitter.h"
class Affector {
public:
virtual void update() {}
};
class Gravity270Affector : public Affector {
public:
void update() {
// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
}
};
class ParticleSystem {
public:
bool load(const OTMLNodePtr& node);
void render();
void update();
private:
std::list<ParticleEmitterPtr> m_emitters;
std::list<Affector> m_affectors;
};
typedef std::shared_ptr<ParticleSystem> ParticleSystemPtr;
#endif

@ -32,7 +32,7 @@
#include <otclient/core/tile.h>
#include <otclient/luascript/luavaluecasts.h>
#include <framework/core/eventdispatcher.h>
#include <framework/graphics/particlesmanager.h>
#include <framework/graphics/particlemanager.h>
void ProtocolGame::parseMessage(InputMessage& msg)
{
@ -529,12 +529,8 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
TilePtr tile = g_map.getTile(pos);
tile->addEffect(effect);
// test particles
ParticlesSystem particlesSystem;
particlesSystem.add(ParticleEmitterPtr(new ParticleEmitter(Point(100, 100), -1, 2, 10)));
g_particlesManager.add(particlesSystem);
// TODO: check if particles effect exists, if not, play standard sprite effect.
g_particleManager.load("particle.otpa");
}
void ProtocolGame::parseAnimatedText(InputMessage& msg)

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