This commit is contained in:
Eduardo Bart 2011-05-01 15:51:46 -03:00
commit f7bb044f48
5 changed files with 30 additions and 20 deletions

View File

@ -47,6 +47,7 @@ Image::Image(const std::string& texture, Rect textureCoords) :
void Image::draw(const Rect& screenCoords) void Image::draw(const Rect& screenCoords)
{ {
if(m_texture)
g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords); g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords);
} }

View File

@ -45,19 +45,24 @@ TexturePtr Textures::get(const std::string& textureFile)
// texture not found, load it // texture not found, load it
if(!texture) { if(!texture) {
// currently only png textures are supported // currently only png textures are supported
if(!boost::ends_with(textureFile, ".png")) if(!boost::ends_with(textureFile, ".png")) {
flogFatal("FATAL ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str()); flogError("ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str());
return texture;
}
// load texture file data // load texture file data
uint fileSize; uint fileSize;
uchar *textureFileData = g_resources.loadFile(textureFile, &fileSize); uchar *textureFileData = g_resources.loadFile(textureFile, &fileSize);
if(!textureFileData) if(!textureFileData) {
flogFatal("FATAL ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str()); flogError("ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str());
return texture;
}
// load the texture // load the texture
texture = TexturePtr(TextureLoader::loadPNG(textureFileData)); texture = TexturePtr(TextureLoader::loadPNG(textureFileData));
if(!texture) if(!texture)
flogFatal("FATAL ERROR: Unable to load texture %s", textureFile.c_str()); flogError("ERROR: Unable to load texture %s", textureFile.c_str());
delete[] textureFileData; delete[] textureFileData;
} }

View File

@ -119,8 +119,10 @@ void UILoader::populateContainer(const UIContainerPtr& parent, const YAML::Node&
// check if it's and element id // check if it's and element id
if(id.find("#") != std::string::npos) { if(id.find("#") != std::string::npos) {
UIElementPtr element = createElementFromId(id); UIElementPtr element = createElementFromId(id);
if(!element) if(!element) {
throw YAML::Exception(it.first().GetMark(), "invalid element type"); logError(YAML::Exception(it.first().GetMark(), "invalid element type").what());
continue;
}
parent->addChild(element); parent->addChild(element);
// also populate this element if it's a parent // also populate this element if it's a parent
@ -219,7 +221,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
g_lua.pushFunction(funcRef); g_lua.pushFunction(funcRef);
lua_UIElement_setOnLoad(); lua_UIElement_setOnLoad();
} else } else
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script"); logError(YAML::Exception(cnode.GetMark(), "failed to parse inline lua script").what());
} }
if(node.FindValue("onDestroy")) { if(node.FindValue("onDestroy")) {
@ -230,7 +232,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
g_lua.pushFunction(funcRef); g_lua.pushFunction(funcRef);
lua_UIElement_setOnDestroy(); lua_UIElement_setOnDestroy();
} else } else
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script"); logError(YAML::Exception(cnode.GetMark(), "failed to parse inline lua script").what());
} }
// load specific element type // load specific element type
@ -261,8 +263,10 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
std::vector<std::string> split; std::vector<std::string> split;
boost::split(split, anchorDescription, boost::is_any_of(std::string("."))); boost::split(split, anchorDescription, boost::is_any_of(std::string(".")));
if(split.size() != 2) if(split.size() != 2) {
throw YAML::Exception(node.GetMark(), "invalid anchors description"); logError(YAML::Exception(node.GetMark(), "invalid anchor").what());
return;
}
std::string relativeElementId = split[0]; std::string relativeElementId = split[0];
std::string relativeAnchorTypeId = split[1]; std::string relativeAnchorTypeId = split[1];
@ -280,8 +284,10 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
relativeAnchorType = ANCHOR_HORIZONTAL_CENTER; relativeAnchorType = ANCHOR_HORIZONTAL_CENTER;
else if(relativeAnchorTypeId == "verticalCenter") else if(relativeAnchorTypeId == "verticalCenter")
relativeAnchorType = ANCHOR_VERTICAL_CENTER; relativeAnchorType = ANCHOR_VERTICAL_CENTER;
else else {
throw YAML::Exception(node.GetMark(), "invalid anchors description"); logError(YAML::Exception(node.GetMark(), "invalid anchor type").what());
return;
}
UILayoutPtr relativeElement; UILayoutPtr relativeElement;
if(relativeElementId == "parent" && element->getParent()) { if(relativeElementId == "parent" && element->getParent()) {
@ -296,9 +302,9 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
if(relativeElement) { if(relativeElement) {
if(!element->addAnchor(type, AnchorLine(relativeElement, relativeAnchorType))) if(!element->addAnchor(type, AnchorLine(relativeElement, relativeAnchorType)))
throw YAML::Exception(node.GetMark(), "error while processing anchors"); logError(YAML::Exception(node.GetMark(), "anchoring failed").what());
} else { } else {
throw YAML::Exception(node.GetMark(), "anchoring failed, does the relative element really exists?"); logError(YAML::Exception(node.GetMark(), "anchoring failed, does the relative element really exists?").what());
} }
} }
@ -314,7 +320,7 @@ void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
g_lua.pushFunction(funcRef); g_lua.pushFunction(funcRef);
lua_UIButton_setOnClick(); lua_UIButton_setOnClick();
} else { } else {
throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script"); logError(YAML::Exception(node["onClick"].GetMark(), "failed to parse inline lua script").what());
} }
} }
} }

View File

@ -121,7 +121,6 @@ int main(int argc, const char *argv[])
g_lua.loadAllModules(); g_lua.loadAllModules();
Platform::showWindow(); Platform::showWindow();
//Platform::hideMouseCursor();
// main loop, run everything // main loop, run everything
g_engine.run(); g_engine.run();
@ -134,7 +133,6 @@ int main(int argc, const char *argv[])
// save configurations before exiting // save configurations before exiting
saveConfigs(); saveConfigs();
//Platform::showMouseCursor();
Platform::terminate(); Platform::terminate();
// unload resources // unload resources