fix walk bug

master
Eduardo Bart 12 years ago
parent 3f2071d097
commit f9bae92bff

@ -307,7 +307,16 @@ void Map::setCentralPosition(const Position& centralPosition)
TilePtr tile = localPlayer->getTile();
if(tile && tile->hasThing(localPlayer))
return;
localPlayer->setPosition(m_centralPosition);
Position oldPos = localPlayer->getPosition();
Position pos = m_centralPosition;
localPlayer->setPosition(pos);
if(oldPos != pos) {
if(oldPos.isInRange(pos,1,1))
g_game.processCreatureMove(localPlayer, oldPos, pos);
else
g_game.processCreatureTeleport(localPlayer);
}
});
}

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