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@ -749,6 +749,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
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g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
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g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
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g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
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g_lua.bindClassMemberFunction<UIMap>("setDrawManaBar", &UIMap::setDrawManaBar);
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g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
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g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
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g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
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g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
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g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
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g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
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@ -761,6 +762,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingManaBar", &UIMap::isDrawingManaBar);
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g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
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g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
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g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
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