trade working
* use only mouse left release in checkboxes * remvoe duplicated code in radiogroup * implement player trade
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@ -8,31 +8,24 @@ end
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function RadioGroup:destroy()
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for k,widget in pairs(self.widgets) do
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widget.onMousePress = nil
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widget.onClick = nil
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end
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self.widgets = {}
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end
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function RadioGroup:addWidget(widget)
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table.insert(self.widgets, widget)
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widget.onMousePress = function(widget) self:selectWidget(widget) end
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widget.onClick = function(widget) self:selectWidget(widget) end
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end
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function RadioGroup:removeWidget(widget)
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if self.selectedWidget == widget then
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self:selectWidget(nil)
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end
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widget.onMousePress = nil
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widget.onClick = nil
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table.removevalue(self.widgets, widget)
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end
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function RadioGroup:destroy()
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for k,widget in pairs(self.widgets) do
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widget.onMousePress = nil
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end
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self.widgets = {}
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end
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function RadioGroup:selectWidget(selectedWidget)
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if selectedWidget == self.selectedWidget then return end
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@ -7,7 +7,6 @@ function UICheckBox.create()
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return checkbox
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end
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function UICheckBox:onMousePress(mousePos, mouseButton)
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function UICheckBox:onClick()
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self:setChecked(not self:isChecked())
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return true
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end
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@ -7,3 +7,7 @@ ScrollablePanel < UIScrollArea
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FlatPanel < Panel
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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ScrollableFlatPanel < ScrollablePanel
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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@ -4,3 +4,10 @@ HorizontalSeparator < UIWidget
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height: 2
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phantom: true
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focusable: false
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VerticalSeparator < UIWidget
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image-source: /core_styles/styles/images/horizontal_separator.png
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image-border-left: 2
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width: 2
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phantom: true
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focusable: false
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@ -7,26 +7,55 @@ PlayerTrade = {}
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local tradeWindow
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local function createTrade()
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if tradeWindow then
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tradeWindow:destroy()
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tradeWindow = nil
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tradeWindow = createWidget('TradeWindow', GameInterface.getRightPanel())
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tradeWindow.onClose = function()
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g_game.rejectTrade()
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tradeWindow:hide()
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end
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end
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local function fillTrade(name, items, counter)
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if not tradeWindow then
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createTrade()
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end
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tradeWindow = createWidget('TradeWindow', rootWidget)
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end
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local function onOwnTrade(name, items)
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local firstItem = items[1]
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local tradeItemWidget = tradeWindow:getChildById('tradeItem')
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tradeItemWidget:setItem(firstItem)
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tradeItemWidget:setItemId(items[1]:getId())
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local tradeContainer
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local label
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if counter then
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tradeContainer = tradeWindow:recursiveGetChildById('counterTradeContainer')
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label = tradeWindow:recursiveGetChildById('counterTradeLabel')
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tradeWindow:recursiveGetChildById('acceptButton'):enable()
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else
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tradeContainer = tradeWindow:recursiveGetChildById('ownTradeContainer')
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label = tradeWindow:recursiveGetChildById('ownTradeLabel')
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end
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label:setText(name)
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for index,item in ipairs(items) do
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local itemWidget = createWidget('Item', tradeContainer)
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itemWidget:setItem(item)
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itemWidget:setVirtual(true)
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itemWidget:setMargin(1)
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itemWidget.onClick = function()
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g_game.inspectTrade(counter, index-1)
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end
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end
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end
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local function onCounterTrade(name, items)
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local function onGameOwnTrade(name, items)
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fillTrade(name, items, false)
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end
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local function onCloseTrade()
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local function onGameCounterTrade(name, items)
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fillTrade(name, items, true)
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end
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local function onGameCloseTrade()
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if not tradeWindow then return end
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tradeWindow:destroy()
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tradeWindow = nil
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end
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@ -36,11 +65,18 @@ function PlayerTrade.init()
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connect(g_game, { onOwnTrade = onGameOwnTrade,
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onCounterTrade = onGameCounterTrade,
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onCloseTrade = onGameCloseTrade })
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onCloseTrade = onGameCloseTrade,
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onGameEnd = onGameCloseTrade })
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end
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function PlayerTrade.terminate()
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disconnect(g_game, { onOwnTrade = onGameOwnTrade,
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onCounterTrade = onGameCounterTrade,
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onCloseTrade = onGameCloseTrade })
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onCloseTrade = onGameCloseTrade,
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onGameEnd = onGameCloseTrade })
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if tradeWindow then
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tradeWindow:destroy()
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tradeWindow = nil
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end
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end
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@ -15,24 +15,70 @@ TradeWindow < MiniWindow
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MiniWindowContents
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padding: 6
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FlatPanel
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ScrollableFlatPanel
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id: ownTradeContainer
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anchors.fill: parent
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anchors.right: parent.horizontalCenter
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margin-right: 2
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anchors.left: parent.left
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anchors.top: tradeScrollBar.top
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anchors.right: tradeScrollBar.left
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anchors.bottom: tradeScrollBar.bottom
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layout:
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type: grid
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cell-size: 40 40
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cell-size: 36 36
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flow: true
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cell-spacing: 0
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vertical-scrollbar: tradeScrollBar
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ScrollableFlatPanel
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id: counterTradeContainer
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anchors.right: parent.right
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anchors.top: tradeScrollBar.top
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anchors.left: tradeScrollBar.right
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anchors.bottom: tradeScrollBar.bottom
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layout:
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type: grid
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cell-size: 36 36
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flow: true
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cell-spacing: 0
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FlatPanel
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id: counterTradeContainer
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anchors.fill: parent
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VerticalScrollBar
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id: tradeScrollBar
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anchors.top: parent.top
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anchors.bottom: acceptButton.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin-top: 14
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margin-bottom: 4
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step: 14
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pixels-scroll: true
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Label
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id: ownTradeLabel
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anchors.bottom: ownTradeContainer.top
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anchors.left: ownTradeContainer.left
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anchors.right: ownTradeContainer.right
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margin-bottom: 2
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Label
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id: counterTradeLabel
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anchors.bottom: counterTradeContainer.top
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anchors.left: counterTradeContainer.left
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anchors.right: counterTradeContainer.right
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margin-bottom: 2
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Button
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!text: tr('Accept')
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id: acceptButton
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.horizontalCenter
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margin-right: 2
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enabled: false
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@onClick: g_game.acceptTrade(); self:disable()
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Button
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!text: tr('Reject')
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id: rejectButton
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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anchors.left: parent.horizontalCenter
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margin-left: 2
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layout:
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type: grid
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cell-size: 40 40
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flow: true
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cell-spacing: 0
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@onClick: g_game.rejectTrade()
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@ -45,6 +45,7 @@ void Application::registerLuaFunctions()
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g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("getticks", []() { return g_clock.asyncTicks(); });
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// Event
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g_lua.registerClass<Event>();
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@ -334,7 +335,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UILayout>("asUIGridLayout", &UILayout::asUIGridLayout);
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// UIBoxLayout
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g_lua.registerClass<UIBoxLayout>();
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g_lua.registerClass<UIBoxLayout, UILayout>();
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g_lua.bindClassMemberFunction<UIBoxLayout>("setSpacing", &UIBoxLayout::setSpacing);
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g_lua.bindClassMemberFunction<UIBoxLayout>("setFitChildren", &UIBoxLayout::setFitChildren);
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