Commit Graph

44 Commits

Author SHA1 Message Date
Bruno Minervino 882be286d9 Update copyright year for 2017 2017-01-13 08:47:07 -02:00
Ranieri Althoff 2f1f62a916
Update copyright year for 2016 2016-07-09 22:11:34 -03:00
Gabriel Pedro 04b516a1a0 Update copyright for 2015 2015-03-04 10:36:51 -04:00
BenDol 547b18db9a Update copyright for 2014 2014-04-01 18:36:42 +13:00
Eduardo Bart 8314b84f69 Add live_textures_reload command 2013-03-01 05:46:55 -03:00
Eduardo Bart ae731ddefc Rework minimap rendering 2013-01-20 21:17:56 -02:00
Eduardo Bart 0120b7554c Restore support for animated png files
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
Eduardo Bart ea4dd2f8e6 Support for compressed textures 2012-08-21 08:09:48 -03:00
niczkx 4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart aed779a2c8 doc and luabinder changes 2012-06-22 00:14:13 -03:00
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Eduardo Bart 1c5b906b5b some optimizations 2012-06-02 11:43:27 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart 6495d74edd restore outfit colors
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart f14706206a continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart 27b83fa722 some optimizations and compilation changes
* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart edeee80631 speedup sprite loading 2012-02-02 12:07:02 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart 4276bd680d allow use of mipmaps in framebuffers 2012-01-28 16:29:03 -02:00
Eduardo Bart a1374baee1 major UIWidget rewrite with new features 2012-01-10 20:13:40 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart f4f0d7e960 fixed ratio image drawing support 2011-10-28 22:01:16 -02:00
Eduardo Bart 4d10b0dd49 render improvments using some cache 2011-08-30 20:39:14 -03:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart 2e1a96c2df rework on dat and spr loader 2011-08-15 16:15:49 -03:00
Eduardo Bart d8cc37afdb reorganize sources 2011-08-15 11:06:15 -03:00
Eduardo Bart 55862b07ad merge total remake 2011-08-13 23:10:27 -03:00
Eduardo Bart 70f0b0dace new script engine, and things maybe be bugged for a while 2011-07-26 20:13:27 -03:00
Eduardo Bart 8ef1b28546 many changes and refactoring 2011-07-13 18:12:36 -03:00
Eduardo Bart 2d3add1b36 fix texture bug 2011-05-16 20:21:41 -03:00
Eduardo Bart e81e0f1c24 fix gl bug, textures sizes must be a power of 2 2011-05-16 15:30:05 -03:00
Eduardo Bart 42eae9afd8 animated texture 2011-05-12 20:24:57 -03:00
Eduardo Bart c0fce81238 ahn? 2011-04-17 16:14:24 -03:00
Eduardo Bart 83b166e91e use boost stuff 2011-04-11 18:22:01 -03:00
Eduardo Bart 1f78f93096 refactoring paths and includes 2011-04-10 12:37:15 -03:00