Commit Graph

19 Commits

Author SHA1 Message Date
BeniS 902ce06e88 Fixed an issue with the battle list filter.
More work on the minimap, interface changes, fixed direction controls, fixed reseting, fixed some draw things (needs some more work to finish).
Fixed a bug in the battle list causing Battle.onFollow(creature) to execute when there was no follow.
2012-07-09 09:19:02 -03:00
Eduardo Bart d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Eduardo Bart aed779a2c8 doc and luabinder changes 2012-06-22 00:14:13 -03:00
Eduardo Bart 1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart 023a4ebef6 performance improvements 2012-06-05 12:36:27 -03:00
Eduardo Bart 2835a66bab experimental minimap
* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart a4cef0d390 fix possible mapview crash 2012-03-28 16:09:45 -03:00
Eduardo Bart fe86dc8050 real autowalking
* smart autowalking using A* path finding algorithm
2012-03-23 17:36:58 -03:00
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart 53ead20de5 restore map clicking 2012-02-06 23:35:46 -02:00
Eduardo Bart edeee80631 speedup sprite loading 2012-02-02 12:07:02 -02:00
Eduardo Bart 7a12312220 .. 2012-01-31 19:25:05 -02:00
Eduardo Bart aa1a10afbc improve map far view rendering 2012-01-31 18:50:35 -02:00
Eduardo Bart 51b0822267 zoom out much more smoother 2012-01-31 15:06:55 -02:00
Eduardo Bart deedef235d resize changes 2012-01-31 02:12:54 -02:00
Eduardo Bart 7b965a27af render walking creatures in the correct way 2012-01-30 19:28:08 -02:00
Eduardo Bart cf18b0c36f many changes 2012-01-30 16:18:10 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00