Commit Graph

14 Commits

Author SHA1 Message Date
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 92bd1aba54 optimize graphics performance 2012-04-08 16:31:36 -03:00
Eduardo Bart 2835a66bab experimental minimap
* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart 4f15da695c optimizations 2012-04-05 16:08:46 -03:00
Eduardo Bart 8c2a84b6be motion blur for fun 2012-03-28 14:34:07 -03:00
Eduardo Bart 56d6cc2cc0 testing bloom and motion blur 2012-03-28 14:18:21 -03:00
Eduardo Bart 619f751371 fixes in uicreature rendering 2012-02-07 23:33:08 -02:00
Eduardo Bart d6ade5a8e0 fix draw of uicreature 2012-02-07 05:59:20 -02:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00
Eduardo Bart 266917cc3c introduce virtual items for UIItem 2012-02-01 05:36:32 -02:00
Eduardo Bart 437f515e7c fix outfit problems 2012-01-30 04:27:21 -02:00
Eduardo Bart 87236ee780 add missing shader 2012-01-30 01:27:25 -02:00
Eduardo Bart 400afa9981 fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00