30 Commits (0b0a62b3519854d3e77ef973a1445a9b7b26f5d1)

Author SHA1 Message Date
Eduardo Bart 5de660a20e fix leaks
13 years ago
Eduardo Bart f2bdc89d8d window ui
13 years ago
Eduardo Bart e94024de67 ui skinning
13 years ago
Eduardo Bart 6e8df399c9 render do main menu
13 years ago
Eduardo Bart 4c6d1269a0 first gui stuff
13 years ago
Eduardo Bart 8a33e0cf19 text align rendering
13 years ago
Eduardo Bart f3df212793 advanced text render
13 years ago
Eduardo Bart 21bcbf9a97 compilation fixes
13 years ago
Eduardo Bart f3eaf3f726 fps counter
13 years ago
Eduardo Bart b1ec45783e rename g_config
13 years ago
Eduardo Bart 12cdefff38 refactoring some stuff
13 years ago
Andre Antunes 43001f40b7 adding convertType and minor changes
13 years ago
Eduardo Bart d29b139321 use C++0x, change prerequisites headers
13 years ago
Eduardo Bart c40b827828 texture manager with weak ptr
13 years ago
Eduardo Bart caded3285c init on screen center on first startup
13 years ago
Eduardo Bart 2339e05b34 merging
13 years ago
Eduardo Bart e1b5d52b07 x11 maximized and coords x,y
13 years ago
Henrique Santiago c133706890 app name as variable
13 years ago
Henrique Santiago e0cfab3dd2 win32 preferences, bug fixes
13 years ago
Eduardo Bart 7ab8b17bf6 move some codes, fix bugs
13 years ago
Henrique Santiago 3164d7e691 textureloader - png fix, SIGQUIT removed
13 years ago
Henrique Santiago c70e27494c textureloader - png - loading from memory without fmemopen
13 years ago
Eduardo Bart b2c61760e5 framework
13 years ago
Eduardo Bart 3d0b191199 basic drawing functions
14 years ago
Eduardo Bart 4102ae093c FBO working as expected, render background on menu state
14 years ago
Eduardo Bart 4b2886ebec FBO, game states
14 years ago
Eduardo Bart b6f1a18beb basic resource manager implementation
14 years ago
Eduardo Bart d121154932 config manager using yaml
14 years ago
Eduardo Bart f43e2bde48 * license
14 years ago
Eduardo Bart f58ce52be8 * basic core design (Platform, Engine, Graphics classes)
14 years ago