BenDol
547b18db9a
Update copyright for 2014
10 years ago
Henrique Santiago
8e9d137608
Rotate, translate and scale added to ogl2
11 years ago
Eduardo Bart
0120b7554c
Restore support for animated png files
...
* Rework resource manager
* Add missing files
* Improve some graphics classes
12 years ago
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
12 years ago
Eduardo Bart
83f86eac64
experimental map shaders
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
2017fb366e
some optimizations
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Eduardo Bart
4f15da695c
optimizations
12 years ago
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
12 years ago
Eduardo Bart
b4261a8c7b
bunch of optimizations
12 years ago
Eduardo Bart
437f515e7c
fix outfit problems
12 years ago
Eduardo Bart
9104305f37
update copyright notice
13 years ago
Eduardo Bart
400afa9981
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
13 years ago
Eduardo Bart
3abbf5255e
introduce matrix class and use it
13 years ago
Eduardo Bart
04ee85dc92
experiment shaders in outfit
13 years ago
Eduardo Bart
5ec386b35f
bloom shader
13 years ago
Eduardo Bart
b5cf4ad2c4
test shader effect
13 years ago
Eduardo Bart
1a3dcb215e
use vertex buffers
13 years ago
Eduardo Bart
7eead50806
use GLSL shaders
13 years ago