Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
92bd1aba54
optimize graphics performance
2012-04-08 16:31:36 -03:00
Eduardo Bart
3cd31bcd1e
rework Color to optimize render
2012-03-19 18:56:07 -03:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
3abbf5255e
introduce matrix class and use it
2011-12-24 21:14:12 -02:00
Eduardo Bart
04ee85dc92
experiment shaders in outfit
2011-12-08 15:28:29 -02:00
Eduardo Bart
5ec386b35f
bloom shader
2011-12-07 21:43:12 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00