Commit Graph

27 Commits

Author SHA1 Message Date
Eduardo Bart 8761220deb Refactoring and flexibility changes
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Eduardo Bart 10b33c6124 Compile with clang and add cotire
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Eduardo Bart 257f652bb7 more opengl graphics fixes 2012-06-02 15:58:30 -03:00
Eduardo Bart 1c5b906b5b some optimizations 2012-06-02 11:43:27 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart 44cf5e20d3 begin some documentation in styles 2012-05-02 15:31:07 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Henrique Santiago 2f3c83e858 textedit maxlength, fix charlist status height 2012-04-08 19:10:07 -03:00
Eduardo Bart 0ddaa234af rework on UILineEdit
* allow multiline text editing
* rename UILineEdit to UITextEdit
2012-03-31 10:43:01 -03:00
Eduardo Bart 55862b07ad merge total remake 2011-08-13 23:10:27 -03:00
Eduardo Bart 70f0b0dace new script engine, and things maybe be bugged for a while 2011-07-26 20:13:27 -03:00
Eduardo Bart 8ef1b28546 many changes and refactoring 2011-07-13 18:12:36 -03:00
Eduardo Bart c6753747fb a bunch of stuff 2011-05-11 19:16:11 -03:00
Eduardo Bart 51fe97644d rework ui layouts, now it is more flexible and modular 2011-05-09 17:38:01 -03:00
Eduardo Bart c0fce81238 ahn? 2011-04-17 16:14:24 -03:00
Eduardo Bart c5da620d59 ui improvements 2011-04-16 19:06:42 -03:00
Eduardo Bart dc39c965cc window moving 2011-04-16 16:46:31 -03:00
Eduardo Bart 9b02312bf8 performance improvments 2011-04-16 13:08:55 -03:00
Eduardo Bart da6dfea03e text edit improvments 2011-04-15 20:52:26 -03:00
Eduardo Bart 5bfeee91b2 still implemeting uitextedit 2011-04-15 19:07:23 -03:00
Eduardo Bart f1475c0569 text edit improvments (not finished) 2011-04-14 23:13:53 -03:00
Eduardo Bart 08b6563fd5 remove lambdas 2011-04-11 18:11:22 -03:00
Eduardo Bart c3f0ca2b4f more flexible skins 2011-04-11 17:06:03 -03:00
Eduardo Bart da2993d1f9 text edit (not finished) 2011-04-11 01:08:56 -03:00
Eduardo Bart 1f78f93096 refactoring paths and includes 2011-04-10 12:37:15 -03:00
Eduardo Bart 9d1ddf34bf basic menu functionallity 2011-04-09 21:51:35 -03:00