Ranieri Althoff
2f1f62a916
Update copyright year for 2016
8 years ago
Gabriel Pedro
04b516a1a0
Update copyright for 2015
9 years ago
BenDol
547b18db9a
Update copyright for 2014
10 years ago
Ahmed Samy
ed24a0735a
Bind {un,}lockVisibleFloor to lua
11 years ago
Ahmed Samy
56d6ef6642
Introduce 4 new functions:
...
- g_map.beginGhostMode(float opacity)
- g_map.endGhostMode()
- UIMap::movePixels(int x, int y)
- MapView::move(int x, int y)
11 years ago
Henrique Santiago
7f918a12a2
Old light method restored, it can be changed in lua now
11 years ago
BeniS
6cd71ea02e
Closes #236
11 years ago
Eduardo Bart
a8fbd6cdfc
Improve game map view modes
11 years ago
Eduardo Bart
ae731ddefc
Rework minimap rendering
11 years ago
Eduardo Bart
cce2976156
Many enhancements in client API
...
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
12 years ago
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
12 years ago