Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
...
* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
4f15da695c
optimizations
12 years ago
Eduardo Bart
8c2a84b6be
motion blur for fun
12 years ago
Eduardo Bart
56d6cc2cc0
testing bloom and motion blur
12 years ago
Eduardo Bart
619f751371
fixes in uicreature rendering
12 years ago
Eduardo Bart
d6ade5a8e0
fix draw of uicreature
12 years ago
Eduardo Bart
ef96215421
rename item count to countOrSubType, rework and improve things animation/drawing
12 years ago
Eduardo Bart
266917cc3c
introduce virtual items for UIItem
12 years ago
Eduardo Bart
437f515e7c
fix outfit problems
12 years ago
Eduardo Bart
87236ee780
add missing shader
12 years ago
Eduardo Bart
400afa9981
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
13 years ago