OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
I am able to login in global Tibia however there are game protocol errors
* there is a new opcode 167, which I dont know what it is
* there are changes in opcode 147 which handles text messages that I don't know too
Connection writing was optimized, playing "lag" should improve by 10ms,
and improve much more in systems with low fps
io_service::reset was not called before io_service::poll, meaning that new events would be really polled in the next Connection::poll call, this could lead to network lag in computers with low framerate (ie: a user with 10 fps would have 100ms lag just because of that)
00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr