* Fixed NextButton and PreviousButton style
* Little update to SpinBox including dontSignal
* Market cleanup and more check to be safe
* Limit Market amountWindow by player balance
* Set proper maximum amount when creating offers
* Fixed fee label not calculating the correct fee sometimes
- Market now works after reloading
- Fixed button / tab styles
- MarketRightTabBarButton now inherits the base style
- Fixed amountWindow buttons being hardly clickable
- "All" search filter is now on by default
* Added 'button' param to g_mouse.bindPress
* Added 'lower' param to table.contains
* UIComboBox:onOptionChange should signalcall?
* Changed the experience bar color
* Market buy/sell 'amount' window will now show the cost
of the amount you are selecting
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
* Added some market offer constraints: offer creation exhaustion and now checks balance to validate sell offers.
* Fixed the depot updating issue (no longer requires updateDepotItemCount function)
* Can now silence the MarketProtocol messages.
* Few minor market fixes.
* Added Finalizing TODO list for anyone that wants to work on some missing areas (I am busy with work so any help from the community will speed it up).
* Added market item key word searching.
* Removed the search tab in replace for overview tab that can be used for extended functionality later.
* Few minor additions.
* Can now create market offers with fully working UI.
* All filtering is now completed (just need to finish word searching).
* Added some user friendly features to offer selections and item displays (show amount in depot).
* Some more UI ascetics.
* Some other minor market fixes.
TODO:
* Finishing applying changes for latest module updates by edubart.
* Finish buying/selling existing offers.
* Word searching items.
* Offer management.
* Full cipsoft tibia testing.
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
* Tables can now have headers (the layouts will require some more work before read to be used formally).
* Finished Market offers display, Item details display, and Item statistics display.
* Added getSelectedWidget to UIRadioGroup class.
Market TODO:
* Create buy/sell offer.
* Purchase sale offer or accept purchase offer.
* More item filtering features (weapons, types, depot only, vocation, etc).
* Item searching feature.
* View your offers (history/current).
* UI touch ups and optimizations.
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.