Commit Graph

9 Commits

Author SHA1 Message Date
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 92bd1aba54 optimize graphics performance 2012-04-08 16:31:36 -03:00
Eduardo Bart 3cd31bcd1e rework Color to optimize render 2012-03-19 18:56:07 -03:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 04ee85dc92 experiment shaders in outfit 2011-12-08 15:28:29 -02:00
Eduardo Bart 5ec386b35f bloom shader 2011-12-07 21:43:12 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00