Commit Graph

5 Commits

Author SHA1 Message Date
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 5ec386b35f bloom shader 2011-12-07 21:43:12 -02:00
Eduardo Bart 1a3dcb215e use vertex buffers 2011-12-07 16:49:20 -02:00