Commit Graph

11 Commits

Author SHA1 Message Date
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart 437f515e7c fix outfit problems 2012-01-30 04:27:21 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 400afa9981 fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 04ee85dc92 experiment shaders in outfit 2011-12-08 15:28:29 -02:00
Eduardo Bart 5ec386b35f bloom shader 2011-12-07 21:43:12 -02:00
Eduardo Bart b5cf4ad2c4 test shader effect 2011-12-07 17:54:28 -02:00
Eduardo Bart 1a3dcb215e use vertex buffers 2011-12-07 16:49:20 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00