Commit Graph

11 Commits

Author SHA1 Message Date
TheSumm 0d8791e1a7 Protocol updates up to 10.82 2015-10-24 17:46:53 +02:00
TheSumm eb3c244023 More Market fixes
* Fixed NextButton and PreviousButton style
* Little update to SpinBox including dontSignal
* Market cleanup and more check to be safe
* Limit Market amountWindow by player balance
* Set proper maximum amount when creating offers
* Fixed fee label not calculating the correct fee sometimes
2015-01-25 02:28:53 +01:00
TheSumm 92e2e8224f Added market message, reworked text messages a little 2015-01-22 20:38:28 +01:00
BeniS ec30567d6b Some fixes to spells/cooldowns.
* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
2013-01-29 19:26:32 +13:00
BeniS 26c196cdb0 Some more work on the Market.
* Added Finalizing TODO list for anyone that wants to work on some missing areas (I am busy with work so any help from the community will speed it up).
* Added market item key word searching.
* Removed the search tab in replace for overview tab that can be used for extended functionality later.
* Few minor additions.
2012-08-06 02:42:54 +12:00
BeniS 7aba117cf2 More market work (getting close to completion)
* Can now create market offers with fully working UI.
* All filtering is now completed (just need to finish word searching).
* Added some user friendly features to offer selections and item displays (show amount in depot).
* Some more UI ascetics.
* Some other minor market fixes.

TODO:
* Finishing applying changes for latest module updates by edubart.
* Finish buying/selling existing offers.
* Word searching items.
* Offer management.
* Full cipsoft tibia testing.
2012-07-27 15:53:42 +12:00
BeniS 19dd96fd02 Market item filtering improvements and other some minor improvements
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
BeniS bacb324f9e Work on the Market Interface (feel free to test it out so far, can't purchase items through the UI yet), More on UITable (needs work on headers still).
* Tables can now have headers (the layouts will require some more work before read to be used formally).
* Finished Market offers display, Item details display, and Item statistics display.
* Added getSelectedWidget to UIRadioGroup class.

Market TODO:
* Create buy/sell offer.
* Purchase sale offer or accept purchase offer.
* More item filtering features (weapons, types, depot only, vocation, etc).
* Item searching feature.
* View your offers (history/current).
* UI touch ups and optimizations.
2012-07-23 02:02:01 +12:00
BeniS 483487ab09 More work on Market functionality and UI
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
BeniS 6293a49f8f More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
Eduardo Bart eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00