Commit Graph

10 Commits

Author SHA1 Message Date
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b46d4c4d5f non relevant changes 2012-03-16 10:31:21 -03:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Henrique Santiago 1b83126ed5 separator fix, fix draw outside map 2012-01-05 16:34:53 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Henrique Santiago d67442dc49 introduce statictext 2011-12-29 15:45:59 -02:00
Henrique Santiago ad82c549b8 walk fixed, animated text changes 2011-12-29 05:08:02 -02:00
Henrique Santiago df0f2febe6 more rework 2011-12-27 00:18:15 -02:00
Henrique Santiago 5830a3dc3e animated text 2011-12-26 09:53:16 -02:00