Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
12 years ago
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
12 years ago
Eduardo Bart
27b83fa722
some optimizations and compilation changes
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* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
12 years ago
Eduardo Bart
edeee80631
speedup sprite loading
12 years ago
Eduardo Bart
9db7bd2602
rework map rendering
12 years ago
Eduardo Bart
4276bd680d
allow use of mipmaps in framebuffers
12 years ago
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
13 years ago
Eduardo Bart
9104305f37
update copyright notice
13 years ago
Eduardo Bart
3abbf5255e
introduce matrix class and use it
13 years ago
Eduardo Bart
7eead50806
use GLSL shaders
13 years ago
Eduardo Bart
f4f0d7e960
fixed ratio image drawing support
13 years ago
Eduardo Bart
4d10b0dd49
render improvments using some cache
13 years ago
Eduardo Bart
f7eac377e7
restore copyright notice
13 years ago
Eduardo Bart
2e1a96c2df
rework on dat and spr loader
13 years ago
Eduardo Bart
d8cc37afdb
reorganize sources
13 years ago
Eduardo Bart
55862b07ad
merge total remake
13 years ago
Eduardo Bart
70f0b0dace
new script engine, and things maybe be bugged for a while
13 years ago
Eduardo Bart
8ef1b28546
many changes and refactoring
13 years ago
Eduardo Bart
2d3add1b36
fix texture bug
13 years ago
Eduardo Bart
e81e0f1c24
fix gl bug, textures sizes must be a power of 2
13 years ago
Eduardo Bart
42eae9afd8
animated texture
13 years ago
Eduardo Bart
c0fce81238
ahn?
13 years ago
Eduardo Bart
83b166e91e
use boost stuff
13 years ago
Eduardo Bart
1f78f93096
refactoring paths and includes
13 years ago