Eduardo Bart
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fcd6d3cfe9
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Minimap fixes
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
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2012-06-23 12:03:28 -03:00 |
Eduardo Bart
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4515e360e4
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A lot of cmake changes, fix compile on win32
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2012-06-22 16:04:03 -03:00 |
Eduardo Bart
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c5674d10ba
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some refactoring
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2012-06-21 20:58:18 -03:00 |
Eduardo Bart
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96c363d997
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changes for otb compability
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2012-06-21 14:54:20 -03:00 |
Eduardo Bart
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f3499efe83
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Adjust fallen changes
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
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2012-06-21 00:05:44 -03:00 |
otfallen
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d139c3738b
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map stuff
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2012-06-21 04:31:29 +02:00 |
Eduardo Bart
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14db1066fc
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change logger
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2012-06-01 17:39:23 -03:00 |
Eduardo Bart
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c01b32b032
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rework log function and protocol
* remove some protocol ifdefs, replace with game features system
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2012-05-28 19:04:44 -03:00 |
Eduardo Bart
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4c80d783d6
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rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
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2012-05-28 10:06:26 -03:00 |
Eduardo Bart
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fa9c942471
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basic protocol 953 support, logging in real tibia!
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2012-05-12 01:52:16 -03:00 |
Eduardo Bart
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b75483e9bf
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fixes
* fix filestream read
* fix transparent minimap
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2012-04-27 19:17:51 -03:00 |
Eduardo Bart
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9aa12acc22
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performance improvements
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
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2012-04-24 18:05:46 -03:00 |
Eduardo Bart
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c4525059ce
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implement basic sound engine using OpenAL
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2012-04-13 16:54:08 -03:00 |
Eduardo Bart
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8450f1f896
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add FileStream class
* minimize memory consumption by using FileStream for loading sprites
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2012-04-02 12:51:03 -03:00 |