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- Icons = {}
- Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
- Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
- Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
- Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
- Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
- Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
- Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
- Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
- Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
- Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
- Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
- Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
- Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
- Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
- Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
- Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
- Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
-
- healthInfoWindow = nil
- healthBar = nil
- manaBar = nil
- experienceBar = nil
- soulLabel = nil
- capLabel = nil
- healthTooltip = 'Your character health is %d out of %d.'
- manaTooltip = 'Your character mana is %d out of %d.'
- experienceTooltip = 'You have %d%% to advance to level %d.'
-
- function init()
- connect(LocalPlayer, { onHealthChange = onHealthChange,
- onManaChange = onManaChange,
- onLevelChange = onLevelChange,
- onStatesChange = onStatesChange,
- onSoulChange = onSoulChange,
- onFreeCapacityChange = onFreeCapacityChange })
-
- connect(g_game, { onGameEnd = offline })
-
- healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
- healthInfoButton:setOn(true)
-
- healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
- healthInfoWindow:disableResize()
- healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
- manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
- experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
- soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
- capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
-
- -- load condition icons
- for k,v in pairs(Icons) do
- g_textures.preload(v.path)
- end
-
- if g_game.isOnline() then
- local localPlayer = g_game.getLocalPlayer()
- onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
- onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
- onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
- onStatesChange(localPlayer, localPlayer:getStates(), 0)
- onSoulChange(localPlayer, localPlayer:getSoul())
- onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
- end
-
- healthInfoWindow:setup()
- end
-
- function terminate()
- disconnect(LocalPlayer, { onHealthChange = onHealthChange,
- onManaChange = onManaChange,
- onLevelChange = onLevelChange,
- onStatesChange = onStatesChange,
- onSoulChange = onSoulChange,
- onFreeCapacityChange = onFreeCapacityChange })
-
- disconnect(g_game, { onGameEnd = offline })
-
- healthInfoWindow:destroy()
- healthInfoButton:destroy()
- end
-
- function toggle()
- if healthInfoButton:isOn() then
- healthInfoWindow:close()
- healthInfoButton:setOn(false)
- else
- healthInfoWindow:open()
- healthInfoButton:setOn(true)
- end
- end
-
- function toggleIcon(bitChanged)
- local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
-
- local icon = content:getChildById(Icons[bitChanged].id)
- if icon then
- icon:destroy()
- else
- icon = loadIcon(bitChanged)
- icon:setParent(content)
- end
- end
-
- function loadIcon(bitChanged)
- local icon = g_ui.createWidget('ConditionWidget', content)
- icon:setId(Icons[bitChanged].id)
- icon:setImageSource(Icons[bitChanged].path)
- icon:setTooltip(Icons[bitChanged].tooltip)
- return icon
- end
-
- function offline()
- healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
- end
-
- -- hooked events
- function onMiniWindowClose()
- healthInfoButton:setOn(false)
- end
-
- function onHealthChange(localPlayer, health, maxHealth)
- healthBar:setText(health .. ' / ' .. maxHealth)
- healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
- healthBar:setValue(health, 0, maxHealth)
- end
-
- function onManaChange(localPlayer, mana, maxMana)
- manaBar:setText(mana .. ' / ' .. maxMana)
- manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
- manaBar:setValue(mana, 0, maxMana)
- end
-
- function onLevelChange(localPlayer, value, percent)
- experienceBar:setText(percent .. '%')
- experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
- experienceBar:setPercent(percent)
- end
-
- function onSoulChange(localPlayer, soul)
- soulLabel:setText(tr('Soul') .. ': ' .. soul)
- end
-
- function onFreeCapacityChange(player, freeCapacity)
- capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
- end
-
- function onStatesChange(localPlayer, now, old)
- if now == old then return end
-
- local bitsChanged = bit32.bxor(now, old)
- for i = 1, 32 do
- local pow = math.pow(2, i-1)
- if pow > bitsChanged then break end
- local bitChanged = bit32.band(bitsChanged, pow)
- if bitChanged ~= 0 then
- toggleIcon(bitChanged)
- end
- end
- end
-
- -- personalization functions
- function hideLabels()
- local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
- capLabel:setOn(false)
- soulLabel:setOn(false)
- healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
- end
-
- function hideExperience()
- local removeHeight = experienceBar:getMarginRect().height
- experienceBar:setOn(false)
- healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
- end
-
- function setHealthTooltip(tooltip)
- healthTooltip = tooltip
-
- local localPlayer = g_game.getLocalPlayer()
- if localPlayer then
- healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
- end
- end
-
- function setManaTooltip(tooltip)
- manaTooltip = tooltip
-
- local localPlayer = g_game.getLocalPlayer()
- if localPlayer then
- manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
- end
- end
-
- function setExperienceTooltip(tooltip)
- experienceTooltip = tooltip
-
- local localPlayer = g_game.getLocalPlayer()
- if localPlayer then
- experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
- end
- end
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