tibia-client/src/map.h

23 lines
412 B
C++

#ifndef MAP_H
#define MAP_H
#include "position.h"
#include "tile.h"
#include <graphics/framebuffer.h>
class Map
{
public:
void addThing(Thing *thing, const Position& pos);
void draw(int x, int y);
private:
// Visible tiles are 15x11, but we have a +7 value cause itens visible at other floors. We have 15 floors.
Tile m_map[25][21][15];
FrameBufferPtr m_framebuffer;
};
#endif // MAP_H