You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

92 lines
3.4 KiB

/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uielementskin.h"
#include "uielement.h"
#include "../borderedimage.h"
#include "../textures.h"
#include "uiskins.h"
void UIElementSkin::draw(UIElement *element)
{
if(m_defaultImage)
m_defaultImage->draw(element->getRect());
}
void UIElementSkin::load(const YAML::Node& node)
{
if(node.FindValue("default size"))
node["default size"] >> m_defaultSize;
m_defaultImage = loadImage(node);
}
ImagePtr UIElementSkin::loadImage(const YAML::Node& node)
{
ImagePtr image;
if(node.FindValue("bordered image")) {
const YAML::Node& child = node["bordered image"];
Rect left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center;
if(child.FindValue("left border"))
child["left border"] >> left;
if(child.FindValue("right border"))
child["right border"] >> right;
if(child.FindValue("top border"))
child["top border"] >> top;
if(child.FindValue("bottom border"))
child["bottom border"] >> bottom;
if(child.FindValue("top left corner"))
child["top left corner"] >> topLeft;
if(child.FindValue("top right corner"))
child["top right corner"] >> topRight;
if(child.FindValue("bottom left corner"))
child["bottom left corner"] >> bottomLeft;
if(child.FindValue("bottom right corner"))
child["bottom right corner"] >> bottomRight;
if(child.FindValue("center"))
child["center"] >> center;
TexturePtr texture;
if(child.FindValue("image")) {
std::string textureName;
child["image"] >> textureName;
texture = g_textures.get(textureName);
} else {
texture = g_uiSkins.getDefaultTexture();
}
image = ImagePtr(new BorderedImage(texture,
left,
right,
top,
bottom,
topLeft,
topRight,
bottomLeft,
bottomRight,
center));
}
return image;
}