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203 lines
6.5 KiB
203 lines
6.5 KiB
/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "menustate.h"
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#include "framework/framebuffer.h"
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#include "framework/graphics.h"
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#include "framework/textures.h"
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#include "framework/logger.h"
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#include "framework/engine.h"
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#include "framework/rect.h"
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#include "framework/fonts.h"
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#include "framework/input.h"
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#include "framework/dispatcher.h"
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#include "framework/ui/ui.h"
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#include "framework/net/connections.h"
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#include "framework/borderedimage.h"
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void MenuState::onEnter()
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{
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m_background = g_textures.get("background.png");
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m_background->enableBilinearFilter();
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createMainMenu();
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}
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void MenuState::onLeave()
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{
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}
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void MenuState::onClose()
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{
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g_engine.stop();
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}
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void MenuState::onInputEvent(const InputEvent& event)
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{
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}
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void MenuState::onResize(const Size& size)
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{
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}
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void MenuState::render()
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{
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// render background
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static Size minTexCoordsSize(1240, 880);
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const Size& screenSize = g_graphics.getScreenSize();
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const Size& texSize = m_background->getSize();
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Size texCoordsSize = screenSize;
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if(texCoordsSize < minTexCoordsSize)
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texCoordsSize.scale(minTexCoordsSize, KEEP_ASPECT_RATIO_BY_EXPANDING);
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texCoordsSize = texCoordsSize.boundedTo(texSize);
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Rect texCoords(0, 0, texCoordsSize);
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texCoords.moveBottomRight(texSize.toPoint());
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g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
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}
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void MenuState::createMainMenu()
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{
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int y = 0;
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m_menuPanel = UIPanelPtr(new UIPanel);
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m_menuPanel->setSkin("roundedGridPanel");
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m_menuPanel->anchorLeft(g_ui->left());
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m_menuPanel->anchorBottom(g_ui->bottom());
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m_menuPanel->setSize(Size(118, 172));
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m_menuPanel->setMargin(0, 60, 70, 0);
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g_ui->addChild(m_menuPanel);
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// main menu
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UIButtonPtr enterGameButton = UIButtonPtr(new UIButton("Enter Game"));
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enterGameButton->anchorTop(m_menuPanel->top());
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enterGameButton->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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enterGameButton->setMargin(y += 16);
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m_menuPanel->addChild(enterGameButton);
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UIButtonPtr button = UIButtonPtr(new UIButton("Access Account"));
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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m_menuPanel->addChild(button);
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button = UIButtonPtr(new UIButton("Options"));
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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m_menuPanel->addChild(button);
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button = UIButtonPtr(new UIButton("Info"));
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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m_menuPanel->addChild(button);
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button = UIButtonPtr(new UIButton("Exit Game"));
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button->anchorLeft(m_menuPanel->left());
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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button->onClick([]{ g_engine.stop(); });
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m_menuPanel->addChild(button);
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// login window
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UIWindowPtr window(new UIWindow("Enter Game"));
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UIElementWeakPtr weakWindow(window);
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window->setSize(Size(236, 178));
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window->anchorHorizontalCenter(g_ui->horizontalCenter());
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window->anchorVerticalCenter(g_ui->verticalCenter());
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window->setVisible(false);
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g_ui->addChild(window);
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UILabelPtr label(new UILabel("Account name:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 33);
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window->addChild(label);
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label = UILabelPtr(new UILabel("Password:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 62);
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window->addChild(label);
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label = UILabelPtr(new UILabel("If you don't have\nan account yet:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 87);
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window->addChild(label);
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button = UIButtonPtr(new UIButton("Create Account"));
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button->anchorLeft(window->left());
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button->anchorTop(window->top());
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button->setMargin(132, 94);
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window->addChild(button);
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button = UIButtonPtr(new UIButton("Ok"));
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button->setSize(Size(43, 20));
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button->anchorRight(window->right());
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button->anchorBottom(window->bottom());
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button->setMargin(0, 0, 10, 66);
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button->onClick([weakWindow]{
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UIElementPtr window = weakWindow.lock();
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if(window)
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window->setVisible(false);
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});
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window->addChild(button);
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button = UIButtonPtr(new UIButton("Cancel"));
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button->setSize(Size(43, 20));
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button->anchorRight(window->right());
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button->anchorBottom(window->bottom());
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button->setMargin(0, 0, 10, 13);
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button->onClick([weakWindow]{
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UIElementPtr window = weakWindow.lock();
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if(window)
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window->setVisible(false);
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});
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window->addChild(button);
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UITextEditPtr textEdit(new UITextEdit);
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textEdit->anchorRight(window->right());
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textEdit->anchorTop(window->top());
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textEdit->setMargin(32, 0, 0, 18);
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window->addChild(textEdit);
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textEdit = UITextEditPtr(new UITextEdit);
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textEdit->anchorRight(window->right());
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textEdit->anchorTop(window->top());
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textEdit->setMargin(61, 0, 0, 18);
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window->addChild(textEdit);
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enterGameButton->onClick([weakWindow]{
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UIElementPtr window = weakWindow.lock();
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if(window)
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window->setVisible(true);
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});
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}
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