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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "menustate.h"
#include "framework/framebuffer.h"
#include "framework/graphics.h"
#include "framework/textures.h"
#include "framework/logger.h"
#include "framework/engine.h"
#include "framework/rect.h"
#include "framework/fonts.h"
#include "framework/input.h"
#include "framework/dispatcher.h"
#include "framework/ui/ui.h"
#include "framework/net/connections.h"
#include "framework/borderedimage.h"
void MenuState::onEnter()
{
m_background = g_textures.get("background.png");
m_background->enableBilinearFilter();
createMainMenu();
}
void MenuState::onLeave()
{
}
void MenuState::onClose()
{
g_engine.stop();
}
void MenuState::onInputEvent(const InputEvent& event)
{
}
void MenuState::onResize(const Size& size)
{
}
void MenuState::render()
{
// render background
static Size minTexCoordsSize(1240, 880);
const Size& screenSize = g_graphics.getScreenSize();
const Size& texSize = m_background->getSize();
Size texCoordsSize = screenSize;
if(texCoordsSize < minTexCoordsSize)
texCoordsSize.scale(minTexCoordsSize, KEEP_ASPECT_RATIO_BY_EXPANDING);
texCoordsSize = texCoordsSize.boundedTo(texSize);
Rect texCoords(0, 0, texCoordsSize);
texCoords.moveBottomRight(texSize.toPoint());
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
}
void MenuState::createMainMenu()
{
int y = 0;
m_menuPanel = UIPanelPtr(new UIPanel);
m_menuPanel->setSkin("roundedGridPanel");
m_menuPanel->anchorLeft(g_ui->left());
m_menuPanel->anchorBottom(g_ui->bottom());
m_menuPanel->setSize(Size(118, 172));
m_menuPanel->setMargin(0, 60, 70, 0);
g_ui->addChild(m_menuPanel);
// main menu
UIButtonPtr enterGameButton = UIButtonPtr(new UIButton("Enter Game"));
enterGameButton->anchorTop(m_menuPanel->top());
enterGameButton->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
enterGameButton->setMargin(y += 16);
m_menuPanel->addChild(enterGameButton);
UIButtonPtr button = UIButtonPtr(new UIButton("Access Account"));
button->anchorTop(m_menuPanel->top());
button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
button->setMargin(y += 30);
m_menuPanel->addChild(button);
button = UIButtonPtr(new UIButton("Options"));
button->anchorTop(m_menuPanel->top());
button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
button->setMargin(y += 30);
m_menuPanel->addChild(button);
button = UIButtonPtr(new UIButton("Info"));
button->anchorTop(m_menuPanel->top());
button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
button->setMargin(y += 30);
m_menuPanel->addChild(button);
button = UIButtonPtr(new UIButton("Exit Game"));
button->anchorLeft(m_menuPanel->left());
button->anchorTop(m_menuPanel->top());
button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
button->setMargin(y += 30);
button->onClick([]{ g_engine.stop(); });
m_menuPanel->addChild(button);
// login window
UIWindowPtr window(new UIWindow("Enter Game"));
UIElementWeakPtr weakWindow(window);
window->setSize(Size(236, 178));
window->anchorHorizontalCenter(g_ui->horizontalCenter());
window->anchorVerticalCenter(g_ui->verticalCenter());
window->setVisible(false);
g_ui->addChild(window);
UILabelPtr label(new UILabel("Account name:"));
label->anchorLeft(window->left());
label->anchorTop(window->top());
label->setMargin(18, 33);
window->addChild(label);
label = UILabelPtr(new UILabel("Password:"));
label->anchorLeft(window->left());
label->anchorTop(window->top());
label->setMargin(18, 62);
window->addChild(label);
label = UILabelPtr(new UILabel("If you don't have\nan account yet:"));
label->anchorLeft(window->left());
label->anchorTop(window->top());
label->setMargin(18, 87);
window->addChild(label);
button = UIButtonPtr(new UIButton("Create Account"));
button->anchorLeft(window->left());
button->anchorTop(window->top());
button->setMargin(132, 94);
window->addChild(button);
button = UIButtonPtr(new UIButton("Ok"));
button->setSize(Size(43, 20));
button->anchorRight(window->right());
button->anchorBottom(window->bottom());
button->setMargin(0, 0, 10, 66);
button->onClick([weakWindow]{
UIElementPtr window = weakWindow.lock();
if(window)
window->setVisible(false);
});
window->addChild(button);
button = UIButtonPtr(new UIButton("Cancel"));
button->setSize(Size(43, 20));
button->anchorRight(window->right());
button->anchorBottom(window->bottom());
button->setMargin(0, 0, 10, 13);
button->onClick([weakWindow]{
UIElementPtr window = weakWindow.lock();
if(window)
window->setVisible(false);
});
window->addChild(button);
UITextEditPtr textEdit(new UITextEdit);
textEdit->anchorRight(window->right());
textEdit->anchorTop(window->top());
textEdit->setMargin(32, 0, 0, 18);
window->addChild(textEdit);
textEdit = UITextEditPtr(new UITextEdit);
textEdit->anchorRight(window->right());
textEdit->anchorTop(window->top());
textEdit->setMargin(61, 0, 0, 18);
window->addChild(textEdit);
enterGameButton->onClick([weakWindow]{
UIElementPtr window = weakWindow.lock();
if(window)
window->setVisible(true);
});
}