63 lines
3.2 KiB
Markdown
63 lines
3.2 KiB
Markdown
[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
### What is otclient?
|
|
|
|
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
|
|
for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
|
|
similar to CSS for the client interface design. Otclient works with a modular system, this means
|
|
that each functionality is a separated module, giving the possibility to users modify and customize
|
|
anything easily. Users can also create new mods and extend game interface for their own purposes.
|
|
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
|
|
|
|
### Where do I download?
|
|
|
|
The latest commits compiled for Windows can be found here.
|
|
* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
|
|
|
|
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
|
|
|
|
|
|
### Features
|
|
|
|
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
|
|
the creation of new client side stuff in otserv that was not possible before. These include,
|
|
sound system, graphics effects with shaders, modules/addons system, animated textures,
|
|
styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible
|
|
to port to mobile platforms. Otclient is also flexible enough to
|
|
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
|
|
client, instead otclient was designed to be a combination of a framework and tibia APIs.
|
|
|
|
### Compiling
|
|
|
|
A package with all required libraries for compiling OTClient on Windows can be found here:
|
|
* [Otclient SDK v1.0 - For MSVC 2015](https://github.com/conde2/otclient-sdk) (libraries)
|
|
* [For MingW32] - Not available in the moment.
|
|
|
|
In short, if you need to compile OTClient, follow these tutorials:
|
|
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
|
|
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
|
|
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
|
|
|
|
|
|
|
|
### Need help?
|
|
|
|
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
|
|
or talk with us at #otclient irc.freenode.net
|
|
|
|
### Bugs
|
|
|
|
Have found a bug? Please create an issue in our [bug tracker](https://github.com/edubart/otclient/issues)
|
|
|
|
### Contributing
|
|
|
|
We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see [Contributing Wiki Page](https://github.com/edubart/otclient/wiki/Contributing).
|
|
|
|
### Contact
|
|
|
|
Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com
|
|
|
|
### License
|
|
|
|
Otclient is made available under the MIT License, thus this means that you are free
|
|
to do whatever you want, commercial, non-commercial, closed or open.
|