.. |
animatedtexture.cpp
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just fixes
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2012-03-19 14:54:47 -03:00 |
animatedtexture.h
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update copyright notice
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2012-01-02 14:59:24 -02:00 |
coordsbuffer.cpp
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performance improvements
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2012-04-24 18:05:46 -03:00 |
coordsbuffer.h
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performance improvements
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2012-04-24 18:05:46 -03:00 |
declarations.h
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continue implementing new graphics engine
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2012-04-20 07:16:03 -03:00 |
font.cpp
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rewrite and reoganize tools functions
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2012-05-28 10:06:26 -03:00 |
font.h
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continue implementing new graphics engine
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2012-04-20 07:16:03 -03:00 |
fontmanager.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
fontmanager.h
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update copyright notice
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2012-01-02 14:59:24 -02:00 |
framebuffer.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
framebuffer.h
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graphics optimization feature inspirated by diablo3 engine
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2012-06-01 16:39:09 -03:00 |
glutil.h
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fixes for OpenGL ES platforms
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2012-05-13 09:48:19 -03:00 |
graphics.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
graphics.h
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don't use hardware buffers by default
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2012-04-20 10:18:33 -03:00 |
hardwarebuffer.h
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
image.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
image.h
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items draw rework, npc trade fix
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2012-05-13 12:05:30 -03:00 |
painter.cpp
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graphics optimization feature inspirated by diablo3 engine
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2012-06-01 16:39:09 -03:00 |
painter.h
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graphics optimization feature inspirated by diablo3 engine
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2012-06-01 16:39:09 -03:00 |
painterogl1.cpp
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performance improvements
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2012-04-24 18:05:46 -03:00 |
painterogl1.h
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support for non power of two textures
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2012-04-20 09:07:47 -03:00 |
painterogl2.cpp
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performance improvements
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2012-04-24 18:05:46 -03:00 |
painterogl2.h
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continue implementing new graphics engine
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2012-04-20 07:16:03 -03:00 |
painterogl2_shadersources.h
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
paintershadermanager.cpp
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
paintershadermanager.h
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
paintershaderprogram.cpp
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
paintershaderprogram.h
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
particle.cpp
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graphics optimization feature inspirated by diablo3 engine
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2012-06-01 16:39:09 -03:00 |
particle.h
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bunch of optimizations
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2012-03-20 12:17:10 -03:00 |
particleaffector.cpp
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rewrite and reoganize tools functions
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2012-05-28 10:06:26 -03:00 |
particleaffector.h
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bunch of optimizations
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2012-03-20 12:17:10 -03:00 |
particleemitter.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
particleemitter.h
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bunch of optimizations
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2012-03-20 12:17:10 -03:00 |
particlemanager.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
particlemanager.h
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update copyright notice
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2012-01-02 14:59:24 -02:00 |
particlesystem.cpp
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bunch of optimizations
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2012-03-20 12:17:10 -03:00 |
particlesystem.h
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bunch of optimizations
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2012-03-20 12:17:10 -03:00 |
shader.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
shader.h
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update copyright notice
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2012-01-02 14:59:24 -02:00 |
shaderprogram.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
shaderprogram.h
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begin implementing OpenGL 1.0 engine
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2012-04-18 20:03:43 -03:00 |
texture.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
texture.h
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graphics optimization feature inspirated by diablo3 engine
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2012-06-01 16:39:09 -03:00 |
texturemanager.cpp
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change logger
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2012-06-01 17:39:23 -03:00 |
texturemanager.h
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questlog module complete
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2012-04-30 23:00:07 -03:00 |
vertexarray.h
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many graphics performance tweaks
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2012-03-20 16:10:04 -03:00 |