tibia-client/src/framework/graphics
Eduardo Bart 14db1066fc change logger 2012-06-01 17:39:23 -03:00
..
animatedtexture.cpp just fixes 2012-03-19 14:54:47 -03:00
animatedtexture.h update copyright notice 2012-01-02 14:59:24 -02:00
coordsbuffer.cpp performance improvements 2012-04-24 18:05:46 -03:00
coordsbuffer.h performance improvements 2012-04-24 18:05:46 -03:00
declarations.h continue implementing new graphics engine 2012-04-20 07:16:03 -03:00
font.cpp rewrite and reoganize tools functions 2012-05-28 10:06:26 -03:00
font.h continue implementing new graphics engine 2012-04-20 07:16:03 -03:00
fontmanager.cpp change logger 2012-06-01 17:39:23 -03:00
fontmanager.h update copyright notice 2012-01-02 14:59:24 -02:00
framebuffer.cpp change logger 2012-06-01 17:39:23 -03:00
framebuffer.h graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00
glutil.h fixes for OpenGL ES platforms 2012-05-13 09:48:19 -03:00
graphics.cpp change logger 2012-06-01 17:39:23 -03:00
graphics.h don't use hardware buffers by default 2012-04-20 10:18:33 -03:00
hardwarebuffer.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
image.cpp change logger 2012-06-01 17:39:23 -03:00
image.h items draw rework, npc trade fix 2012-05-13 12:05:30 -03:00
painter.cpp graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00
painter.h graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00
painterogl1.cpp performance improvements 2012-04-24 18:05:46 -03:00
painterogl1.h support for non power of two textures 2012-04-20 09:07:47 -03:00
painterogl2.cpp performance improvements 2012-04-24 18:05:46 -03:00
painterogl2.h continue implementing new graphics engine 2012-04-20 07:16:03 -03:00
painterogl2_shadersources.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
paintershadermanager.cpp begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
paintershadermanager.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
paintershaderprogram.cpp begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
paintershaderprogram.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
particle.cpp graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00
particle.h bunch of optimizations 2012-03-20 12:17:10 -03:00
particleaffector.cpp rewrite and reoganize tools functions 2012-05-28 10:06:26 -03:00
particleaffector.h bunch of optimizations 2012-03-20 12:17:10 -03:00
particleemitter.cpp change logger 2012-06-01 17:39:23 -03:00
particleemitter.h bunch of optimizations 2012-03-20 12:17:10 -03:00
particlemanager.cpp change logger 2012-06-01 17:39:23 -03:00
particlemanager.h update copyright notice 2012-01-02 14:59:24 -02:00
particlesystem.cpp bunch of optimizations 2012-03-20 12:17:10 -03:00
particlesystem.h bunch of optimizations 2012-03-20 12:17:10 -03:00
shader.cpp change logger 2012-06-01 17:39:23 -03:00
shader.h update copyright notice 2012-01-02 14:59:24 -02:00
shaderprogram.cpp change logger 2012-06-01 17:39:23 -03:00
shaderprogram.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
texture.cpp change logger 2012-06-01 17:39:23 -03:00
texture.h graphics optimization feature inspirated by diablo3 engine 2012-06-01 16:39:09 -03:00
texturemanager.cpp change logger 2012-06-01 17:39:23 -03:00
texturemanager.h questlog module complete 2012-04-30 23:00:07 -03:00
vertexarray.h many graphics performance tweaks 2012-03-20 16:10:04 -03:00