tibia-client/src/framework/graphics/coordsbuffer.h

57 lines
2.0 KiB
C++

/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef COORDSBUFFER_H
#define COORDSBUFFER_H
#include "vertexarray.h"
class CoordsBuffer
{
public:
void clear();
// no texture
void addRect(const Rect& dest);
void addBoudingRect(const Rect& dest, int innerLineWidth);
// textured
void addRect(const Rect& dest, const Rect& src);
void addRepeatedRects(const Rect& dest, const Rect& src);
void cacheVertexArrays();
GLfloat *getVertices() const { return m_vertices.vertices(); }
GLfloat *getTextureCoords() const { return m_textureCoords.vertices(); }
int getVertexCount() const { return m_vertices.vertexCount(); }
int getTextureCoordsCount() const { return m_textureCoords.vertexCount(); }
private:
DataBuffer<Rect> m_destRects;
DataBuffer<Rect> m_srcRects;
VertexArray m_vertices;
VertexArray m_textureCoords;
Boolean<true> m_updateCache;
};
#endif