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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "particleemitter.h"
#include "graphics.h"
#include <framework/core/clock.h>
#include <framework/graphics/texturemanager.h>
#include <framework/util/tools.h>
#define DEG_TO_RAD (acos(-1)/180.0)
Particle::Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color, TexturePtr texture)
{
m_rect = Rect(pos, size);
m_pos = PointF(pos.x, pos.y);
m_size = size;
m_velocity = velocity;
m_acceleration = acceleration;
m_color = color;
m_texture = texture;
m_duration = duration;
m_startTime = g_clock.time();
m_lastUpdateTime = g_clock.time();
m_finished = false;
}
void Particle::render()
{
g_painter.setColor(m_color);
if(!m_texture)
g_painter.drawFilledRect(m_rect);
else {
//g_painter.setCompositionMode(Painter::CompositionMode_AdditiveSource);
g_painter.drawTexturedRect(m_rect, m_texture);
//g_painter.setCompositionMode(Painter::CompositionMode_SourceOver);
}
}
void Particle::update()
{
float elapsedTime = g_clock.timeElapsed(m_lastUpdateTime);
m_lastUpdateTime = g_clock.time();
// check if finished
if(m_duration > 0 && g_clock.timeElapsed(m_startTime) >= m_duration) {
m_finished = true;
return;
}
// update position
PointF delta = m_velocity * elapsedTime;
delta.y *= -1; // painter orientate Y axis in the inverse direction
m_pos += delta;
// update acceleration
m_velocity += m_acceleration * elapsedTime;
m_rect.moveTo((int)m_pos.x, (int)m_pos.y);
}
ParticleEmitter::ParticleEmitter()
{
m_position = Point(0, 0);
m_duration = -1;
m_burstRate = 1; m_burstCount = 32;
m_currentBurst = 0;
m_startTime = g_clock.time();
m_finished = false;
// particles default configuration. (make them reasonable for user detect missing properties on scripts)
m_pMinPositionRadius = 0;
m_pMaxPositionRadius = 3;
m_pMinPositionAngle = 0;
m_pMaxPositionAngle = 360;
m_pMinSize = Size(32, 32);
m_pMaxSize = Size(32, 32);
m_pMinDuration = 0;
m_pMaxDuration = 10;
m_pMinVelocity = 32;
m_pMaxVelocity = 64;
m_pMinVelocityAngle = 0;
m_pMaxVelocityAngle = 360;
m_pMinAcceleration = 32;
m_pMaxAcceleration = 64;
m_pMinAccelerationAngle = 0;
m_pMaxAccelerationAngle = 360;
m_pColor = Color(255, 255, 255, 128);
}
bool ParticleEmitter::load(const OTMLNodePtr& node)
{
for(const OTMLNodePtr& childNode : node->children()) {
// self related
if(childNode->tag() == "position")
m_position = childNode->value<Point>();
else if(childNode->tag() == "duration")
m_duration = childNode->value<float>();
else if(childNode->tag() == "burstRate")
m_burstRate = childNode->value<float>();
else if(childNode->tag() == "burstCount")
m_burstCount = childNode->value<int>();
// particles generation related
else if(childNode->tag() == "particle-position-radius") {
m_pMinPositionRadius = childNode->value<float>();
m_pMaxPositionRadius = childNode->value<float>();
}
else if(childNode->tag() == "particle-min-position-radius")
m_pMinPositionRadius = childNode->value<float>();
else if(childNode->tag() == "particle-max-position-radius")
m_pMaxPositionRadius = childNode->value<float>();
else if(childNode->tag() == "particle-position-angle") {
m_pMinPositionAngle = childNode->value<float>() * DEG_TO_RAD;
m_pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
}
else if(childNode->tag() == "particle-min-position-angle")
m_pMinPositionAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-max-position-angle")
m_pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-velocity") {
m_pMinVelocity = childNode->value<float>();
m_pMaxVelocity = childNode->value<float>();
}
else if(childNode->tag() == "particle-min-velocity")
m_pMinVelocity = childNode->value<float>();
else if(childNode->tag() == "particle-max-velocity")
m_pMaxVelocity = childNode->value<float>();
else if(childNode->tag() == "particle-velocity-angle") {
m_pMinVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
m_pMaxVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
}
else if(childNode->tag() == "particle-min-velocity-angle")
m_pMinVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-max-velocity-angle")
m_pMaxVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-acceleration") {
m_pMinAcceleration = childNode->value<float>();
m_pMaxAcceleration = childNode->value<float>();
}
else if(childNode->tag() == "particle-min-acceleration")
m_pMinAcceleration = childNode->value<float>();
else if(childNode->tag() == "particle-max-acceleration")
m_pMaxAcceleration = childNode->value<float>();
else if(childNode->tag() == "particle-acceleration-angle") {
m_pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
m_pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
}
else if(childNode->tag() == "particle-min-acceleration-angle")
m_pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-max-acceleration-angle")
m_pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-duration") {
m_pMinDuration = childNode->value<float>();
m_pMaxDuration = childNode->value<float>();
}
else if(childNode->tag() == "particle-min-duration")
m_pMinDuration = childNode->value<float>();
else if(childNode->tag() == "particle-max-duration")
m_pMaxDuration = childNode->value<float>();
else if(childNode->tag() == "particle-size") {
m_pMinSize = childNode->value<Size>();
m_pMaxSize = childNode->value<Size>();
}
else if(childNode->tag() == "particle-min-size")
m_pMinSize = childNode->value<Size>();
else if(childNode->tag() == "particle-max-size")
m_pMaxSize = childNode->value<Size>();
else if(childNode->tag() == "particle-color")
m_pColor = childNode->value<Color>();
else if(childNode->tag() == "particle-texture")
m_pTexture = g_textures.getTexture(childNode->value());
}
return true;
}
void ParticleEmitter::render()
{
for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
(*it)->render();
}
void ParticleEmitter::update()
{
float elapsedTime = g_clock.timeElapsed(m_startTime);
// update particles
for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it);
continue;
}
particle->update();
++it;
}
// check if finished
if(m_duration > 0 && elapsedTime > m_duration) {
// stop emitting but only self remove when there are no particles left
if(m_particles.size() == 0)
m_finished = true;
return;
}
int currentBurst = (elapsedTime / m_burstRate) + 1;
for(int b = m_currentBurst; b < currentBurst; ++b) {
// every burst created at same position.
float pRadius = Fw::randomRange(m_pMinPositionRadius, m_pMaxPositionRadius);
float pAngle = Fw::randomRange(m_pMinPositionAngle, m_pMaxPositionAngle);
Point pPosition = m_position + Point(pRadius * cos(pAngle), pRadius * sin(pAngle));
for(int p = 0; p < m_burstCount; ++p) {
Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
// particles initial velocity
float pVelocityAbs = Fw::randomRange(m_pMinVelocity, m_pMaxVelocity);
float pVelocityAngle = Fw::randomRange(m_pMinVelocityAngle, m_pMaxVelocityAngle);
PointF pVelocity(pVelocityAbs * cos(pVelocityAngle), pVelocityAbs * sin(pVelocityAngle));
// particles initial acceleration
float pAccelerationAbs = Fw::randomRange(m_pMinAcceleration, m_pMaxAcceleration);
float pAccelerationAngle = Fw::randomRange(m_pMinAccelerationAngle, m_pMaxAccelerationAngle);
PointF pAcceleration(pAccelerationAbs * cos(pAccelerationAngle), pAccelerationAbs * sin(pAccelerationAngle));
m_particles.push_back(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pColor, m_pTexture)));
}
}
m_currentBurst = currentBurst;
}