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-- @docclass Player
InventorySlotOther = 0
InventorySlotHead = 1
InventorySlotNeck = 2
InventorySlotBack = 3
InventorySlotBody = 4
InventorySlotRight = 5
InventorySlotLeft = 6
InventorySlotLeg = 7
InventorySlotFeet = 8
InventorySlotFinger = 9
InventorySlotAmmo = 10
InventorySlotPurse = 11
InventorySlotFirst = 1
InventorySlotLast = 10
function Player:isPartyLeader()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp)
end
function Player:isPartyMember()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp or
shield == ShieldBlue)
end
function Player:isPartySharedExperienceActive()
local shield = self:getShield()
return (shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp)
end
function Player:hasVip(creatureName)
for id, vip in pairs(g_game.getVips()) do
if (vip[1] == creatureName) then return true end
end
return false
end
function Player:isMounted()
local outfit = self:getOutfit()
return outfit.mount ~= nil and outfit.mount > 0
end
function Player:toggleMount()
if g_game.getFeature(GamePlayerMounts) then
g_game.mount(not self:isMounted())
end
end
function Player:mount()
if g_game.getFeature(GamePlayerMounts) then
g_game.mount(true)
end
end
function Player:dismount()
if g_game.getFeature(GamePlayerMounts) then
g_game.mount(false)
end
end