81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PAINTEROGL1_H
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#define PAINTEROGL1_H
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#define PAINTER_OGL1
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#include "painter.h"
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/**
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* Painter using OpenGL 1.1 fixed-function rendering pipeline,
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* compatible with OpenGL ES 1.0 and intended to be used on
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* older graphics cards. Shaders are not available
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* for this painter engine.
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*/
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class PainterOGL1 : public Painter
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{
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public:
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enum MatrixMode {
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MatrixProjection = 0x1701, //GL_PROJECTION
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MatrixTexture = 0x1702, //GL_TEXTURE
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};
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PainterOGL1();
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void bind();
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void unbind();
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void refreshState();
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void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawFilledRect(const Rect& dest);
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void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
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void drawBoundingRect(const Rect& dest, int innerLineWidth);
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void setMatrixMode(MatrixMode matrixMode);
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void setProjectionMatrix(const Matrix3& projectionMatrix);
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void setTextureMatrix(const Matrix3& textureMatrix);
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void setColor(const Color& color);
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void setOpacity(float opacity);
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bool hasShaders() { return false; }
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private:
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void updateGlColor();
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void updateGlMatrixMode();
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void updateGlProjectionMatrix();
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void updateGlTextureMatrix();
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void updateGlTextureState();
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GLenum m_matrixMode;
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stdext::boolean<false> m_textureEnabled;
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};
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extern PainterOGL1 *g_painterOGL1;
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#endif
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