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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SHOUNDCHANNEL_H
#define SHOUNDCHANNEL_H
#include "soundsource.h"
// @bindclass
class SoundChannel : public LuaObject
{
public:
SoundChannel(int id) : m_id(id), m_gain(1) { }
SoundSourcePtr play(const std::string& filename, float fadetime = 0, float gain = 1.0f);
void stop(float fadetime = 0);
void enqueue(const std::string& filename, float fadetime = 0, float gain = 1.0f);
void enable() { setEnabled(true); }
void disable() { setEnabled(false); }
void setGain(float gain);
float getGain() { return m_gain; }
void setEnabled(bool enable);
bool isEnabled() { return m_enabled; }
int getId() { return m_id; }
protected:
void update();
friend class SoundManager;
private:
struct QueueEntry {
std::string filename;
float fadetime;
float gain;
};
std::deque<QueueEntry> m_queue;
SoundSourcePtr m_currentSource;
stdext::boolean<true> m_enabled;
int m_id;
float m_gain;
};
#endif