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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SOUNDSOURCE_H
#define SOUNDSOURCE_H
#include "declarations.h"
#include "soundbuffer.h"
#include <framework/luaengine/luaobject.h>
class SoundSource : public LuaObject
{
protected:
SoundSource(uint sourceId) : m_sourceId(sourceId) { }
public:
enum FadeState { NoFading, FadingOn, FadingOff };
SoundSource();
virtual ~SoundSource();
virtual void play();
virtual void stop();
virtual bool isBuffering();
virtual bool isPlaying() { return isBuffering(); }
void setName(const std::string& name) { m_name = name; }
virtual void setLooping(bool looping);
virtual void setRelative(bool relative);
virtual void setReferenceDistance(float distance);
virtual void setGain(float gain);
virtual void setPitch(float pitch);
virtual void setPosition(const Point& pos);
virtual void setVelocity(const Point& velocity);
virtual void setFading(FadeState state, float fadetime);
std::string getName() { return m_name; }
uchar getChannel() { return m_channel; }
float getGain() { return m_gain; }
protected:
void setBuffer(const SoundBufferPtr& buffer);
void setChannel(uchar channel) { m_channel = channel; }
virtual void update();
friend class SoundManager;
friend class CombinedSoundSource;
uint m_sourceId;
uchar m_channel;
std::string m_name;
SoundBufferPtr m_buffer;
FadeState m_fadeState;
float m_fadeStartTime;
float m_fadeTime;
float m_fadeGain;
float m_gain;
};
#endif