tibia-client/src/framework/luaengine
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
..
declarations.h Huge engine change, replace all std::shared_ptrs 2012-07-29 00:34:40 -03:00
lbitlib.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
lbitlib.h Rework application class and framework 2012-07-13 22:23:11 -03:00
luabinder.h Huge engine change, replace all std::shared_ptrs 2012-07-29 00:34:40 -03:00
luaexception.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
luaexception.h Rework application class and framework 2012-07-13 22:23:11 -03:00
luainterface.cpp Use new coding style in game modules 2012-07-24 02:30:08 -03:00
luainterface.h Improve modules and sandbox system 2012-07-23 21:22:38 -03:00
luaobject.cpp Huge engine change, replace all std::shared_ptrs 2012-07-29 00:34:40 -03:00
luaobject.h Huge engine change, replace all std::shared_ptrs 2012-07-29 00:34:40 -03:00
luavaluecasts.cpp Update otml and casts 2012-07-23 01:33:37 -03:00
luavaluecasts.h Huge engine change, replace all std::shared_ptrs 2012-07-29 00:34:40 -03:00