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-- public functions
function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() Game.look(lookThing) end)
end
-- Open or Use, depending if thing is a container
if useThing then
if useThing:isContainer() then
menu:addOption('Open', function() print('open') end)
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() print('use with...') end)
else
menu:addOption('Use', function() Game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() Game.rotate(useThing) end)
end
menu:addSeparator()
if not useThing:isNotMoveable() and useThing:isPickupable() then
menu:addOption('Trade with ...', function() print('trade with') end)
end
end
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
else
-- todo: check for stop attack/follow
menu:addOption('Attack', function() Game.attack(creatureThing) end)
menu:addOption('Follow', function() Game.follow(creatureThing)end)
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() print('vip') end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
menu:addOption('Invite to Party', function() print('invite to party') end)
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() print('copy name') end)
end
menu:display(menuPosition)
end