242 lines
7.3 KiB
C++
242 lines
7.3 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "painter.h"
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#include "graphics.h"
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#include <framework/platform/platformwindow.h>
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Painter *g_painter = nullptr;
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Painter::Painter()
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{
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m_glTextureId = 0;
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m_oldStateIndex = 0;
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m_color = Color::white;
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m_opacity = 1.0f;
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m_compositionMode = CompositionMode_Normal;
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m_shaderProgram = nullptr;
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m_texture = nullptr;
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m_alphaWriting = false;
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setResolution(g_window.getSize());
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}
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void Painter::resetState()
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{
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resetColor();
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resetOpacity();
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resetCompositionMode();
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resetClipRect();
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resetShaderProgram();
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resetTexture();
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resetAlphaWriting();
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}
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void Painter::refreshState()
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{
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updateGlViewport();
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updateGlCompositionMode();
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updateGlClipRect();
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updateGlTexture();
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updateGlAlphaWriting();
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}
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void Painter::saveState()
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{
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assert(m_oldStateIndex<10);
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m_olderStates[m_oldStateIndex].resolution = m_resolution;
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m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
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m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
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m_olderStates[m_oldStateIndex].color = m_color;
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m_olderStates[m_oldStateIndex].opacity = m_opacity;
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m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_oldStateIndex++;
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}
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void Painter::saveAndResetState()
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{
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saveState();
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resetState();
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}
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void Painter::restoreSavedState()
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{
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m_oldStateIndex--;
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setResolution(m_olderStates[m_oldStateIndex].resolution);
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setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
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setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
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setColor(m_olderStates[m_oldStateIndex].color);
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setOpacity(m_olderStates[m_oldStateIndex].opacity);
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setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
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setClipRect(m_olderStates[m_oldStateIndex].clipRect);
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setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
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setTexture(m_olderStates[m_oldStateIndex].texture);
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setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
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}
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void Painter::clear(const Color& color)
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{
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Painter::clearRect(const Color& color, const Rect& rect)
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{
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Rect oldClipRect = m_clipRect;
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setClipRect(rect);
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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setClipRect(oldClipRect);
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}
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void Painter::setCompositionMode(Painter::CompositionMode compositionMode)
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{
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if(m_compositionMode == compositionMode)
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return;
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m_compositionMode = compositionMode;
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updateGlCompositionMode();
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}
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void Painter::setClipRect(const Rect& clipRect)
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{
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if(m_clipRect == clipRect)
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return;
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m_clipRect = clipRect;
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updateGlClipRect();
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}
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void Painter::setTexture(Texture* texture)
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{
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if(m_texture == texture)
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return;
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m_texture = texture;
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uint glTextureId;
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if(texture) {
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setTextureMatrix(texture->getTransformMatrix());
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glTextureId = texture->getId();
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} else
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glTextureId = 0;
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if(m_glTextureId != glTextureId) {
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m_glTextureId = glTextureId;
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updateGlTexture();
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}
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}
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void Painter::setAlphaWriting(bool enable)
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{
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if(m_alphaWriting == enable)
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return;
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m_alphaWriting = enable;
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updateGlAlphaWriting();
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}
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void Painter::setResolution(const Size& resolution)
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{
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if(m_resolution == resolution)
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return;
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below.
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//
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// Projection Matrix
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// Painter Coord ------------------------------------------------ GL Coord
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// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
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// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
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// ------------- | -1.0 | 1.0 | 1.0 | ---------------
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Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
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0.0f, -2.0f/resolution.height(), 0.0f,
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-1.0f, 1.0f, 1.0f };
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m_resolution = resolution;
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setProjectionMatrix(projectionMatrix);
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if(g_painter == this)
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updateGlViewport();
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}
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void Painter::updateGlTexture()
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{
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if(m_glTextureId != 0)
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glBindTexture(GL_TEXTURE_2D, m_glTextureId);
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}
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void Painter::updateGlCompositionMode()
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{
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switch(m_compositionMode) {
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case CompositionMode_Normal:
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if(g_graphics.canUseBlendFuncSeparate())
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Multiply:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Add:
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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case CompositionMode_Replace:
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glBlendFunc(GL_ONE, GL_ZERO);
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break;
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case CompositionMode_DestBlending:
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glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
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break;
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}
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}
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void Painter::updateGlClipRect()
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{
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if(m_clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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}
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void Painter::updateGlAlphaWriting()
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{
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if(m_alphaWriting)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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void Painter::updateGlViewport()
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{
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glViewport(0, 0, m_resolution.width(), m_resolution.height());
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}
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