Go to file
Sam 4f9f04206d Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
data Fix party "bug" & Additions 2013-11-13 00:48:41 +01:00
mods Rename 'addons' folder to 'mods' to avoid 2012-07-16 20:07:42 -03:00
modules Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
src Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
tools Update make_snapshop.sh [2] 2013-11-13 15:09:33 -02:00
vc12 Compilation for MSVC2013, thanks @dalkon 2013-11-12 16:32:39 -02:00
.gitattributes Normalize source code 2012-07-28 02:07:57 -03:00
.gitignore Update .gitignore 2013-11-12 16:32:39 -02:00
.travis.yml Make text windows stackable, fix #152 2013-01-16 16:27:02 -02:00
AUTHORS Update README, TODO, AUTHORS 2012-07-09 12:26:03 -03:00
BUGS Update README, TODO, AUTHORS 2012-07-09 12:26:03 -03:00
CMakeLists.txt Version 0.6.4 2013-11-13 13:07:37 -02:00
LICENSE implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
README.md Update download links 2013-11-13 15:25:23 -02:00
init.lua One more small fix 2013-02-10 03:01:33 -02:00
otclientrc.lua Fix text edits wrapping 2013-01-17 09:34:45 -02:00

README.md

Build Status

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.

Where do I download?

Here is the latest v0.6.4 release compiled for both i686(32 bit) and x86_64(64 bit) machines. This release is compatible with protocols ranges from 7.60 up to 10.22.

NOTE: You will need to download spr/dat files on your own and place them in data/things/VER/ (i.e: data/things/1022/Tibia.spr)

Older releases can be downloaded from here

Features

Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.

Download

Stable versions of otclient master branch compiled for Windows and Linux is available in the downloads section of the project's github page.

Compiling

In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland, now we have a board for the project there, or talk with us at #otclient irc.freenode.net

Bugs

Have found a bug? Please create an issue in our bug tracker

Contributing

We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.

Contact

Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com

License

Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.