207 lines
7.3 KiB
C++
207 lines
7.3 KiB
C++
/*
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* Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "painterogl2.h"
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#include "painterogl2_shadersources.h"
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#include <framework/platform/platformwindow.h>
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PainterOGL2 *g_painterOGL2 = nullptr;
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PainterOGL2::PainterOGL2()
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{
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m_drawProgram = nullptr;
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resetState();
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m_drawTexturedProgram = PainterShaderProgramPtr(new PainterShaderProgram);
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assert(m_drawTexturedProgram);
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m_drawTexturedProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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m_drawTexturedProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslTextureSrcFragmentShader);
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m_drawTexturedProgram->link();
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m_drawSolidColorProgram = PainterShaderProgramPtr(new PainterShaderProgram);
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assert(m_drawSolidColorProgram);
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m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader);
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m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader);
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m_drawSolidColorProgram->link();
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PainterShaderProgram::release();
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}
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void PainterOGL2::bind()
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{
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PainterOGL::bind();
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// vertex and texture coord attributes are always enabled
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// to avoid massive enable/disables, thus improving frame rate
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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}
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void PainterOGL2::unbind()
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{
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PainterShaderProgram::disableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
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PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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PainterShaderProgram::release();
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}
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void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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{
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int vertexCount = coordsBuffer.getVertexCount();
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if(vertexCount == 0)
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return;
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bool textured = coordsBuffer.getTextureCoordCount() > 0 && m_texture;
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// skip drawing of empty textures
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if(textured && m_texture->isEmpty())
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return;
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// update shader with the current painter state
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m_drawProgram->bind();
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m_drawProgram->setTransformMatrix(m_transformMatrix);
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m_drawProgram->setProjectionMatrix(m_projectionMatrix);
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if(textured) {
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m_drawProgram->setTextureMatrix(m_textureMatrix);
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m_drawProgram->bindMultiTextures();
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}
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m_drawProgram->setOpacity(m_opacity);
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m_drawProgram->setColor(m_color);
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m_drawProgram->setResolution(m_resolution);
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m_drawProgram->updateTime();
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// update coords buffer hardware caches if enabled
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coordsBuffer.updateCaches();
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bool hardwareCached = coordsBuffer.isHardwareCached();
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// only set texture coords arrays when needed
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if(textured) {
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if(hardwareCached) {
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coordsBuffer.getHardwareTextureCoordArray()->bind();
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m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, nullptr, 2);
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} else
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m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, coordsBuffer.getTextureCoordArray(), 2);
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} else
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PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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// set vertex array
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if(hardwareCached) {
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coordsBuffer.getHardwareVertexArray()->bind();
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m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, nullptr, 2);
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HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
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} else
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m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
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// draw the element in coords buffers
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if(drawMode == Triangles)
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glDrawArrays(GL_TRIANGLES, 0, vertexCount);
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else if(drawMode == TriangleStrip)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
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if(!textured)
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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}
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void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
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{
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if(texture && texture->isEmpty())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
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setTexture(texture);
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drawCoords(coordsBuffer);
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}
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void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
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{
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if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
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setTexture(texture);
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m_coordsBuffer.clear();
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m_coordsBuffer.addQuad(dest, src);
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drawCoords(m_coordsBuffer, TriangleStrip);
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}
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void PainterOGL2::drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
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{
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if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
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setTexture(texture);
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m_coordsBuffer.clear();
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m_coordsBuffer.addUpsideDownQuad(dest, src);
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drawCoords(m_coordsBuffer, TriangleStrip);
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}
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void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
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{
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if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
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setTexture(texture);
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m_coordsBuffer.clear();
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m_coordsBuffer.addRepeatedRects(dest, src);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawFilledRect(const Rect& dest)
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{
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if(dest.isEmpty())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
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m_coordsBuffer.clear();
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m_coordsBuffer.addRect(dest);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawFilledTriangle(const Point& a, const Point& b, const Point& c)
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{
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if(a == b || a == c || b == c)
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
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m_coordsBuffer.clear();
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m_coordsBuffer.addTriangle(a, b, c);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
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{
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if(dest.isEmpty() || innerLineWidth == 0)
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
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m_coordsBuffer.clear();
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m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
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drawCoords(m_coordsBuffer);
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}
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