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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uibuttonskin.h"
#include "uibutton.h"
#include "graphics/fonts.h"
void UIButtonSkin::load(const YAML::Node& node)
{
UIElementSkin::load(node);
m_buttonDownImage = loadImage(node["down state"]);
if(node["down state"].FindValue("text translate"))
node["down state"]["text translate"] >> m_buttonDownTranslate;
if(node.FindValue("mouse over state"))
m_buttonHoverImage = loadImage(node["mouse over state"]);
m_font = g_fonts.get(node["font"].Read<std::string>());
node["text color"] >> m_textColor;
}
void UIButtonSkin::draw(UIElement *element)
{
UIButton *button = static_cast<UIButton*>(element);
Rect textRect = button->getRect();
if(button->getState() == UI::ButtonDown && m_buttonDownImage) {
m_buttonDownImage->draw(element->getRect());
textRect.translate(m_buttonDownTranslate);
} else if(button->getState() == UI::ButtonMouseOver && m_buttonHoverImage) {
m_buttonHoverImage->draw(element->getRect());
} else {
UIElementSkin::draw(element);
}
m_font->renderText(button->getText(), textRect, ALIGN_CENTER, m_textColor);
}