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#ifndef UILABELSKIN_H
#define UILABELSKIN_H
#include <global.h>
#include <graphics/font.h>
#include <ui/uielementskin.h>
class UILabelSkin : public UIElementSkin
{
public:
UILabelSkin(const std::string& name) :
UIElementSkin(name, UI::Label) { }
void load(OTMLNode* node);
void apply(UIElement *element);
void draw(UIElement *element);
};
#endif // UILABELSKIN_H