Go to file
Eduardo Bart 58d3a2ec72 Fix issue #99 2012-10-04 19:58:22 -03:00
mods Rename 'addons' folder to 'mods' to avoid 2012-07-16 20:07:42 -03:00
modules Fix issue #104 2012-10-04 19:50:18 -03:00
src Fix issue #99 2012-10-04 19:58:22 -03:00
tools New version 0.5.3 2012-08-29 19:09:32 -03:00
.gitattributes Normalize source code 2012-07-28 02:07:57 -03:00
.gitignore Basic changes to support multiple charsets in the future 2012-08-17 19:45:56 -03:00
.travis.yml Update travis config 2012-08-08 00:12:20 -03:00
AUTHORS Update README, TODO, AUTHORS 2012-07-09 12:26:03 -03:00
BUGS Update README, TODO, AUTHORS 2012-07-09 12:26:03 -03:00
CMakeLists.txt New version 0.5.3 2012-08-29 19:09:32 -03:00
LICENSE implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
README.md Update README 2012-09-27 08:09:13 +00:00
init.lua Fix scrollbar slider move, outfit exact size, charlist focus 2012-08-31 20:33:51 -03:00
otclientrc.lua Move otclientrc.lua to top dir 2012-07-05 17:03:57 -03:00

README.md

Build Status

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.

Features

Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.

Download

Stable versions of otclient master branch compiled for Windows and Linux is available in the downloads section of the project's github page.

Compiling

In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland or talk with us at #otclient irc.freenode.net

Bugs

Have found a bug? Please create an issue in our bug tracker

Contributing

We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.

Contact

Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com

License

Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.