tibia-client/src/framework
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
..
cmake make work on win32 again using GLEW 2011-12-29 16:21:58 -02:00
core bunch of optimizations 2012-03-20 12:17:10 -03:00
graphics many graphics performance tweaks 2012-03-20 16:10:04 -03:00
luascript bunch of optimizations 2012-03-20 12:17:10 -03:00
math bunch of optimizations 2012-03-20 12:17:10 -03:00
net non relevant changes 2012-03-16 10:31:21 -03:00
otml fixes in Settings/g_configs 2012-02-01 22:10:55 -02:00
platform bunch of optimizations 2012-03-20 12:17:10 -03:00
thirdparty BEAWARE all game functionality is disabled with this commit for a while 2012-02-20 00:28:13 -02:00
ui many graphics performance tweaks 2012-03-20 16:10:04 -03:00
util back to otclient dev, with new background! 2012-03-16 10:31:21 -03:00
CMakeLists.txt bunch of optimizations 2012-03-20 12:17:10 -03:00
application.cpp restore some game functionallity 2012-03-18 10:35:45 -03:00
application.h back to otclient dev, with new background! 2012-03-16 10:31:21 -03:00
const.h bunch of optimizations 2012-03-20 12:17:10 -03:00
global.h BEAWARE all game functionality is disabled with this commit for a while 2012-02-20 00:28:13 -02:00
luafunctions.cpp restore some game functionallity 2012-03-18 10:35:45 -03:00
pch.h update copyright notice 2012-01-02 14:59:24 -02:00