tibia-client/src/otclient/core
Eduardo Bart 7d419d49e4 git ignore more files 2011-08-16 10:09:35 -03:00
..
const.h revise network system 2011-08-15 21:30:31 -03:00
creature.cpp more refactoring 2011-08-15 18:02:52 -03:00
creature.h more refactoring 2011-08-15 18:02:52 -03:00
datmanager.cpp effects working, map on higher levels too 2011-08-16 02:47:35 -03:00
datmanager.h effects working, map on higher levels too 2011-08-16 02:47:35 -03:00
declarations.h more refactoring 2011-08-15 18:02:52 -03:00
effect.cpp fix crash 2011-08-16 09:58:49 -03:00
effect.h display motd message only once, remove update loop, use g_platform.getTicks() instead 2011-08-16 09:47:30 -03:00
game.cpp net improvments 2011-08-16 00:27:46 -03:00
game.h revise network system 2011-08-15 21:30:31 -03:00
item.cpp more refactoring 2011-08-15 18:02:52 -03:00
item.h revise network system 2011-08-15 21:30:31 -03:00
localplayer.cpp more refactoring 2011-08-15 18:02:52 -03:00
localplayer.h more refactoring 2011-08-15 18:02:52 -03:00
map.cpp display motd message only once, remove update loop, use g_platform.getTicks() instead 2011-08-16 09:47:30 -03:00
map.h display motd message only once, remove update loop, use g_platform.getTicks() instead 2011-08-16 09:47:30 -03:00
player.h more refactoring 2011-08-15 18:02:52 -03:00
spritemanager.cpp more refactoring 2011-08-15 18:02:52 -03:00
spritemanager.h more refactoring 2011-08-15 18:02:52 -03:00
thing.cpp effects working, map on higher levels too 2011-08-16 02:47:35 -03:00
thing.h revise network system 2011-08-15 21:30:31 -03:00
thingattributes.h more refactoring 2011-08-15 18:02:52 -03:00
tile.cpp display motd message only once, remove update loop, use g_platform.getTicks() instead 2011-08-16 09:47:30 -03:00
tile.h effects working, map on higher levels too 2011-08-16 02:47:35 -03:00